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''"A page that was ripped from an ancient tome. It is written in unearthly, alien letters, but for some reason you know you can read it."'' |
''"A page that was ripped from an ancient tome. It is written in unearthly, alien letters, but for some reason you know you can read it."'' |
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− | The '''tome pages''' are parts of |
+ | The '''tome pages''' are parts of ancient spellbooks of some sorts. While written in an unknown tongue, they are still clear for the expedition's scientist to read, for some mystical reason. Reading them causes miraclous changes to the world around, but wastes the pages in the process. |
They serve, essentially, as a one-use spell scrolls, allowing players to benefit from the ancient powers written upon them. Each page can be used once. |
They serve, essentially, as a one-use spell scrolls, allowing players to benefit from the ancient powers written upon them. Each page can be used once. |
Revision as of 00:59, 3 July 2015
"A page that was ripped from an ancient tome. It is written in unearthly, alien letters, but for some reason you know you can read it."
The tome pages are parts of ancient spellbooks of some sorts. While written in an unknown tongue, they are still clear for the expedition's scientist to read, for some mystical reason. Reading them causes miraclous changes to the world around, but wastes the pages in the process.
They serve, essentially, as a one-use spell scrolls, allowing players to benefit from the ancient powers written upon them. Each page can be used once.
Tome Page Types
Color | Name | Fame | Funds | Effects |
---|---|---|---|---|
of Dry Lands | 20 | 10 | Changes the areas next to the player into deserts. | |
of Hill Creation | 20 | 10 | Changes the targeted hex to hills. | |
of Mountain Creation | Changes the targeted hex to mountain. | |||
of Fertile Lands | Changes the areas next to the player into grass lands. | |||
of Fire | Starts a fire. | |||
of Teleportation | Moves the expedition to one random hex around the targeted location. The targeted area have three hexes of radious and have a range of ten hexes away from the current position of the trek. | |||
of Abomination | 20 | 10 | Randomly changes one of your companions into an abomination. | |
of Water Drain | Dries an area of up to 7 lake hexes | |||
of Lake Creation | Changes randomly the areas next to the targeted hexes into water lakes. | |||
of Chasm | Changes randomly the areas next to the targeted hexes into bottomless pits. The targeted area have three hexes of radious and have a range of ten hexes away from the current position of the trek. |