“ | A page that was ripped from an ancient tome. It is written in unearthly, alien letters, but for some reason you know you can read it. | ” |
Tome Pages are special items that can change the current expedition’s map and gameplay. These single-use consumables are spells and curses that can both help or hinder the player’s journey. Tomes can always be found in shaman huts, and rarely in shrines and caves. The Necronomicon has a chance to produce 1-3 tomes with each use.
Tome Pages have a value of 10 (+100% at Shaman Huts). They are weightless, meaning they don’t count towards the player’s carrying capacity.
NOTE: There are 4 pages that are retired and no longer appear in the game: Monster Den Creation, Mountain Creation, Teleportation (replaced by Random and Targeted Teleportation) and Unholy Travels. There is a glitch in the Hall of Fame collection that still shows these as "missing" items, but the Collector of Sorts achievement is still obtainable without them.
List of Tome Pages[]
Image |
Tome of: | Category | Effect |
---|---|---|---|
Abomination | Companion | Changes one random companion into an abomination. | |
Chasm | Terrain | Changes a target area 3 hexes in diameter into bottomless pits. Can be targeted up to 10 hexes away from the party's current position. NOTE: Appears only in RIVALS mode. | |
Dry Lands | Terrain | Spreads slowly outward from the player changing the area into desert terrain, up to an area of ~10 hexes in diameter. | |
Eagle Scout | Scouting | Reveals a targeted zone 7 hexes in diameter. | |
Effortless Movement | Movement | Your next move costs 0 Sanity.
This move may be cut short if interrupted by combat or natural disasters. | |
Extended Vision | Scouting | Reveals a extensive zone of terrain (~35 hexes in diameter) surrounding the explorer. | |
Fertile Lands | Terrain | Spreads slowly outward from the player changing the area to grass/forest terrain, up to an area 16 hexes in diameter. | |
Fire | Terrain | Starts a fire. | |
Hill Creation | Terrain | Changes the targeted hex into a hill. | |
Homebound | Movement | Returns the party to their ship. Does not end the expedition. Does not function inside portals. | |
Lake Creation | Terrain | Changes a target area 3 hexes in diameter into water. | |
Portal Traversal | Location | Creates a portal within 2 hexes of the party's current position. | |
Random Teleportation | Movement | Teleports the party instantly to a random spot on the map, including those not yet revealed. | |
Springs Creation | Location, Terrain |
Creates a Healing Spring (along with surrounding hill hexes) within 10 hexes for you to rest and heal wounds. | |
Targeted Teleportation | Movement | Instantly moves the party to a selected revealed hex. | |
Water Drain | Terrain | Dries up water with a target area 3 hexes in diameter. In Arctic worlds, changes water into pack ice. | |
Waterfall Creation | Location, Terrain |
Creates a Waterfall within 10 hexes for you to rest. | |
Wisdom | Companion | Grants one full Exploration Point for use in promoting companions. | |
World Creation | Terrain | Spreads slowly outward from the player's current position, restoring any altered land back to its original terrain. Especially useful in cleansing the disastrous effects from looting a shrine. |
Tips[]
- Though some tomes have very negative effects, they can still be used to help flee from aggroed mobs, as enemies can easily be blocked or even destroyed by harsh terrain.
- Other negative tomes, such as those involving abominations or giant spider dens, can be used to help unlock achievements or find unique treasure.