Terrain represents the different land features and barriers inside expedition maps. Passable terrains deplete sanity to travel across: more difficult or treacherous terrain costs more sanity. Any travel leg has a base cost of 5 sanity (on standard difficulty) plus the costs associated with each hex's terrain type. Hovering over terrain reveals its type, and potential routes display their costs when charting course.
Tools & Expertise[]
Some items and perks can stack effects to greatly reduce the sanity travel cost for certain terrains. The following table indicates these particular terrains and the items/perks that affect their cost.
Terrain | Item | Perk |
---|---|---|
Deep Snow | Snowshoes | Arctic Explorer |
Desert | Water | Desert Explorer |
Hills & Plateaus | Climbing Gear | Climber |
Shallow River | N/A | Waterproof |
Sulfur Swamp | Rope | Waterproof |
Swamp | Rope | Waterproof |
Thick Jungle | Machete | Jungle Explorer |
Passable Terrain[]
*cost may be reduced by terrain-specific item or perk.
Hazardous Terrain[]
Image | Terrain | Conditions |
---|---|---|
Fire | Each hex of fire traveled on costs 10 Sanity, and has a 1-in-7 chance of killing a companion. If a companion dies, there is a 25% chance another companion will get the pyromaniac ailment. If your explorer is alone, (s)he will be killed and the game will end. | |
Fumarole Gas | Each hex of gas traveled on reduces each of your characters' health points by 2. While not immediately deadly, this will often cause infected wounds. | |
Geyser Water | All shallow water surrounding a geyser will periodically be drowned, potentially "washing away" the group, which will be moved to the nearest land and lose several items or a companion (your explorer will always survive, even if alone). | |
Mosquito | Afflicts one humanoid companion with malaria (80% chance) or jungle fever (20% chance). Explorers and non-humanoid companions are immune. | |
Sand Storm | Disrupts travel and transports the group a few hexes away. Adds ~3 days to the journey. |
Note: The spreading effects such as fire and gas are also known as "sprawls".
Impassable Terrain[]
Image | Terrain | Conditions |
---|---|---|
Arctic Sea | Swallows up Pack Ice after the party travels across. Travelling in the dog sled prevents this. | |
Chasm | The chasm shrine curse will expand outward, instantly killing the party if they don't flee fast enough. | |
Fumarole | Periodically erupts, engulfing the surrounding area in toxic fumes that can poison the group, stealing sanity and potentially wounding or even killing companions. | |
Geyser | Periodically erupts, drowning the surrounding Shallow Water and potentially "washing away" the group, losing sanity and items. | |
Mountain | The mountain shrine curse will sprout dozens of impassable mountains, potentially blocking routes and even destroying locations. Can be blown up with dynamite (costs -1 Standing) | |
Mountain Face | The mountains with a face carved on them may be hidding temples behind that you can discover by blowing up the mountain with dynamite. If you are carrying a temple pendulum, it will vibrate if there is indeed a temple inside the mountain face. | |
Magnetic Mountain | Causes the compass to point towards it instead of the pyramid if the party travels close enough. Can be blown up with dynamite, eliminating its effect. (costs -1 Standing) | |
River | The river shrine curse will spread outward, following the group for several days. Permanently impassable and has the same effect as geyser water if it catches the party (see above). | |
Sulfur Lake | Always impassable. Cannot be removed. | |
Void | The void shrine curse will spread slowly but endlessly outward, eventually swallowing the entire map and potentially killing the group. | |
Volcano | Periodically erupts, engulfing the surrounding area in fire that steals sanity, items and can wound and even kill companions. |
Tips[]
- Plateaus and hills have the highest base sanity cost, but only to climb up them. It costs only 1 sanity per hex to travel along their peaks.
- The Impetus perk reduces the base travel cost of all travel legs by 25%
- Remember that the effects of items and perks can stack to reduce even more travel cost.