“ | How well your trek is perceived by the native inhabitants of this land. Allow it to get too low and they may act with hostility towards you. | ” |
Effects of Standing
Standing | Effect | |
---|---|---|
+10 | ||
+9 | ||
+8 | May get option to join village life permanently while resting in a village. (Expedition 4+) | |
+7 | ||
+6 | ||
+5 | ||
+4 | ||
+3 | Native companions may gift you a native trinket. | |
+2 | Can recruit from villages. Villagers may grant you gifts on your first visit. | |
+1 | ||
0 | May be rescued by natives when at zero Sanity. Native may offer assistance when camping at low Sanity. | |
-1 | May get "Followed" ailment when leaving (50% chance). Villagers may ask for tribute (15 Value) before letting you enter. Villager may ask your business when you first visit, effectively locking you out of some actions. | |
-2 | Can rest in villages for free. Villagers may gift you food on your first visit. Villagers may be awed by your Holy Marking blessing. | |
-3 | Beastmaster available.Villages demand payment for resting overnight. Angry natives stop chasing you. Artist may fail to paint a native. | |
-4 | Always get "Followed" ailment when leaving. Beastmaster not available. When resting at low Sanity, a native companion may accuse you of exploiting their land, lowering their Loyalty. | |
-5 | ||
-6 | Can trade with villagers. | |
-7 | Villagers refuse to trade with you. | |
-8 | ||
-9 | Villages can no longer be used. | |
-10 | Angry Natives continually spawn and attack. |
An explorer's standing reflects their reputation in a region. It greatly impacts an explorer's dealings with the locals. Standing can range from -10 to +10.
Increasing Standing[]
- (+1) Every 15 value of items traded to a village with nothing in return, up to +9.
- (+1) Having a persian translator or any natives in your expedition (stackable).
- (+1) Accepting a hug from a diseased-looking child or a food or drink offer when resting at a village.
- (+1) Giving a native villager a bottle of Whisky when asked, while resting in their village.
- (+2) Completing certain quests.
- (+2) Investigating and healing the dying native when resting out in the open.
- (+2) Replying "local life is superior" when asked by a villager about whose way of life is better.
- (+2) A missionary companion blesses a funeral and the roll succeeds.
- (+2) Accepting the villagers' offer to discreetly kill a paranoid and racist companion while resting at a village.
- (+3) Holy Marking blessing (stackable).
- (+4) The Good Reputation perk.
- (+4) Allowing a companion who has fallen in love with a native to stay in the village.
- (+4) Random event when entering a village with the Holy Marking blessing (requires Standing -2 or better).
- (+5) Allowing the villagers to slaughter one of your animals for a feast.
- (+5) Killing Slavers
Decreasing Standing[]
- (-1) Winning a fight against any free-roaming creature.
- (-1) Using dynamite outside of combat
- (-1) Refusing a hug, refusing a bowl of meat or alcoholic drink, refusing an offer to get your drums tuned, or refusing to take part in maturation rituals while resting in a village.
- (-1) Incidents caused by kleptomaniac, paranoid, racist or angry companions while resting in villages.
- (-1) Stealing the idol statue with a successful roll.
- (-1) Villagers discover you have a looted mummy.
- (-2) Resting in a native village without the Polyglot perk.
- (-2) Leaving a village while a marriage ceremony in ongoing.
- (-2) Participating in a maturation ritual and failing the roll.
- (-2) Replying "civilized life is superior" when asked by a villager about whose way of life is better.
- (-2) A missionary companion blesses a funeral and the roll fails.
- (-2) Looting a statue or arctic stockpile.
- (-2) Refusing to pay tribute after being confronted by natives following you.
- (-3) Trading with a slaver (goods or slaves).
- (-3) Looting a shrine.
- (-3) Stealing the idol statue with a failed roll.
- (-3) Getting help from natives when camping outdoors at low Sanity.
- (-3) Refusing to hand over a looted mummy when confronted by the villagers.
- (-3) Having an argument with an imaginary companion while resting in a village.
- (-3) Getting caught while trying to smuggle a companion's native lover out of a village.
- (-3) A village is destroyed by fire or other disaster. Applied even if you aren't responsible for the disaster.
- (-5) Being rescued by natives when at zero Sanity.