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Companions
Companions are humanoid or animal members of the player's expedition party other than the explorer. Most explorers begin with 2-3 companions, but can acquire up to 4 (or more, if one has the -
Curious Expedition Wiki
Oh, hello! I didn't see you there, adventurer. Please step closer and welcome to the official Curious Expedition wiki! Curious Expedition is a rogue-like expedition simulation set in the 19th century. It's -
Items
Curious Expedition features a very wide variety of items - some are tools necessary for the player's expedition to succeed; others bring fame or fortune; still others represent the magnificent, strange, magical and grotesque items -
Strategy
There are many different ways of earning adequate fame to accomplish victory, but there are three main considerations in the strategy of every game: Aggression Level, Time Use, and Political Standing. The player must choose -
Combat
Combat is a turn-based system with dice. Each companion+ the explorer gives you between 1-3 dice. Each weapon provides an extra die. Each die has 6 sides with up to 6 possible outcomes -
Beginner's Guide
Welcome to the exciting world of Curious Expedition! This guide will help you navigate this complex and challenging game in order to keep your explorer alive. The game is made up of a series of -
Shrine
Shrines are dangerous, but valuable, looting locations. There's always at least one shrine on every map, but some may have as many as six. Each shrine contains valuable items, but beware - stealing from a -
Ailments
Ailments are negative in-game character attributes that may include an illness, sickness, disorder or affliction. Ailments also affect a character's ability to act during combat, events or encounters. Mental ailments only affect humanoid -
Terrain
Terrain represents the different land features and barriers inside expedition maps. Passable terrains deplete sanity to travel across: more difficult or treacherous terrain costs more sanity. Any travel leg has a base cost of 5 -
Tome Pages
Tome Pages are special items that can change the current expedition’s map and gameplay. These single-use consumables are spells and curses that can both help or hinder the player’s journey. Tomes can -
Blood Crown
The Blood Crown is a sinister weapon item that can be found on a corrupted altar in a Corrupted world. The player can only access this unique biome from a defeated Giant Spider Den. Each -
Raptor
Raptors are large, fast combat animals. They act as both enemies and companions under different circumstances. Enemy Raptors are commonly found in all prehistoric worlds, but can also appear in desert, jungle and drylands environments -
Abomination
Abominations are grotesque enemies that appear in various situations. These humans-turned-monstrosities crave human flesh and may attack the party. May appear as an enemy while staying overnight at a mission at low Sanity -
Sanity
Sanity represents your party's mental capability. It is the primary mechanic triggering both positive and negative events and depends on how full the sanity bar is at. The following table shows how sanity level -
Dion Fortune
Dion Fortune is an explorer that mildly supports a completionist strategy. Her Impetus perk decreases the base sanity-cost of travel, supporting more numerable travel legs. Her Missionary companion also increases the group's max -
H. P. Lovecraft
H.P. Lovecraft is a unique and surprisingly formidable explorer. Though his max Sanity is only 70, his starting companions and pistol are ideal for a hunting strategy. His Scottish Soldier's perk makes their -
Enemies
Enemies are combattable creatures that can be destroyed for loot. Enemies are shown on the map as icons (indicating their type) inside a red "aggro zone" or a blue "control zone". They generally spawn in -
Ada Lovelace
Ada Lovelace is a decent completionist-strategy explorer. Her British Soldier is a great source of Sanity from combat, and the party's well-rounded dice allow for decent combos. Lovelace also starts with the -
Drums
Drums are a reusable item that regenerates 10 Sanity with each use, with a cooldown of 30 days. Each use also triggers the Enemy Attention ailment, with a penalty of+30% aggro chance for 15 -
Aleister Crowley
Aleister Crowly is arguably one of the most challenging explorers for pacifist/speedrun strategies. His companions are all Cultists, who can turn into dreaded Abominations at low Sanity. The cultists' perk depends on the consumption -
Cave Entrance
Cave Entrances are locations leading into dark, dank caves. Caves can only be explored safely if you have a torch. Those exploring a cave in darkness can may stumble into an enemy, or even cause -
Necronomicon
The Necronomicon is a rare, reusable item that can provide powerful benefits in exchange for immense sanity loss. It can be rarely and randomly found in caves and shrines or found using a treasure map -
Obsidian Mirror
The Obsidian Mirror is a special item that allows you to clone one humanoid companion. It is found primarily as buried treasure in late-game expeditions, or rarely in shrines. The mirror is single-use -
Secret Explorers
Secret Explorers are special locked characters with unusual/extra perks, powerful items, and/or rare companions. Most of these characters have been designed and requested by a special-edition purchaser of the game. All secret -
Metal Cube
Metal Cubes are special items primarily used to increase the time that the explorer can be in another world through a portal. Three metal cubes allow an expedition to spend 100+ days in the Portal
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The Official Terraria Wiki is a comprehensive resource containing information about all versions of Re-Logic's action-adventure sandbox game, Terraria.