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Curious Expedition Wiki
Oh, hello! I didn't see you there, adventurer. Please step closer and welcome to the official Curious Expedition wiki! Curious Expedition is a rogue-like expedition simulation set in the 19th century. It's -
Secret Explorers
Secret Explorers are special locked characters with unusual/extra perks, powerful items, and/or rare companions. Most of these characters have been designed and requested by a special-edition purchaser of the game. All secret -
Items
Curious Expedition features a very wide variety of items - some are tools necessary for the player's expedition to succeed; others bring fame or fortune; still others represent the magnificent, strange, magical and grotesque items -
Perks
Perks are the special abilities that explorers or companions have. Every explorer begins the game with at least one perk, and gains one additional perk after each successful expedition. Humanoid companions have one upgradable perk -
Strategy
There are many different ways of earning adequate fame to accomplish victory, but there are three main considerations in the strategy of every game: Aggression Level, Time Use, and Political Standing. The player must choose -
Combat
Combat is a turn-based system with dice. Each companion+ the explorer gives you between 1-3 dice. Each weapon provides an extra die. Each die has 6 sides with up to 6 possible outcomes -
Beginner's Guide
Welcome to the exciting world of Curious Expedition! This guide will help you navigate this complex and challenging game in order to keep your explorer alive. The game is made up of a series of -
Shrine
Shrines are dangerous, but valuable, looting locations. There's always at least one shrine on every map, but some may have as many as six. Each shrine contains valuable items, but beware - stealing from a -
Ailments
Ailments are negative in-game character attributes that may include an illness, sickness, disorder or affliction. Ailments also affect a character's ability to act during combat, events or encounters. Mental ailments only affect humanoid -
Terrain
Terrain represents the different land features and barriers inside expedition maps. Passable terrains deplete sanity to travel across: more difficult or treacherous terrain costs more sanity. Any travel leg has a base cost of 5 -
Quests
Quests are bonus activities primarily offered to the player immediately before sailing from London. Only one quest is proposed prior to each expedition. The player can choose to reject the quest with no negative effect -
Tome Pages
Tome Pages are special items that can change the current expedition’s map and gameplay. These single-use consumables are spells and curses that can both help or hinder the player’s journey. Tomes can -
Locations
Locations are special stopping points where an explorer's party can make certain actions. As the expedition map is uncovered, these spots are first indicated by a (?) symbol. Once the player travels within two hexes -
Painting Collection
Paintings are handmade items created by Artist companions and may traded during an expedition, or exchanged in London for fame or funds. An Empty Canvas must be used in order for an artist to create -
Blood Crown
The Blood Crown is a sinister weapon item that can be found on a corrupted altar in a Corrupted world. The player can only access this unique biome from a defeated Giant Spider Den. Each -
Raptor
Raptors are large, fast combat animals. They act as both enemies and companions under different circumstances. Enemy Raptors are commonly found in all prehistoric worlds, but can also appear in desert, jungle and drylands environments -
Abomination
Abominations are grotesque enemies that appear in various situations. These humans-turned-monstrosities crave human flesh and may attack the party. May appear as an enemy while staying overnight at a mission at low Sanity -
Camp Site
The Camp Site item creates a refuge to rest and restore sanity for as much time as the player likes. It can be set up practically anywhere, so long as the player isn't standing -
Dion Fortune
Dion Fortune is an explorer that mildly supports a completionist strategy. Her Impetus perk decreases the base sanity-cost of travel, supporting more numerable travel legs. Her Missionary companion also increases the group's max -
Companions
Companions are humanoid or animal members of the player's expedition party other than the explorer. Most explorers begin with 2-3 companions, but can acquire up to 4 (or more, if one has the -
Grigori Rasputin
Grigori Rasputin is an advanced explorer suitable for outlaw strategies. Though he starts out with no companions, his Preacher perk allows him to gain natives quickly and easily. Since his ability makes him immune to -
H. P. Lovecraft
H.P. Lovecraft is a unique and surprisingly formidable explorer. Though his max Sanity is only 70, his starting companions and pistol are ideal for a hunting strategy. His Scottish Soldier's perk makes their -
Shotgun
The Shotgun is a weapon item that adds a specific attack die in combat. It is randomly offered for sale at port in London and rarely from trading caravans. The explorers Charles Darwin and Roald -
Harriet Tubman
Harriet Tubman is a unique explorer whose stats support a pacifist strategy. She comes equipped with an overwhelming amount of climbing gear and fireworks, both of which can be used to escape/avoid enemies. If -
Alexandra David-Neel
Alexandra David-Neel is potentially one of the strongest explorers and arguably makes for the easiest gameplay. She is the only character with the Animal Whisperer perk, allowing her to promote animals instead of humanoid
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