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Slaver Camps are trader locations where a player can barter items and buy or sell companions. They are found on Expeditions 3-6, typically in Jungle and Prehistoric biomes. Exploring a slaver camp gives four options:

  1. Inspect slaves. The player can choose between 4 natives consisting of a random mix of scouts, warriors, shamans and/or animal handlers (always human, even in prehistoric worlds). When one is chosen, a barter window opens where items must be offered to purchase the selected native. If a deal is reached, the native joins your trek at an additional cost of -3 Standing. Unlike villages, multiple companions can be obtained this way, though they must be bought one at a time and every purchase costs standing.
  2. Sell unit. the player can choose to sell a companion in exchange for items in the slaver's trading inventory. Selling a humanoid companion may result in your other party members losing loyalty.
  3. Barter. Slavers carry one signature weapon (rifle, pistol and/or shotgun) or a whip in their inventory, along with 5-8 other types of items typically found in villages. Each successful trading deal with a slaver costs -3 standing.
  4. Attack the slaver camp. This immediately launches combat with the enemy Slaver, whose group consists of the slave master, 2-3 slaver minions, and a hyena. Defeating the slaver rewards varying loot from their trading inventory, possibly a native companion, and +5 Standing. But be warned: a defeated slaver camp bursts into flame and causes any slaver camps in future expeditions to be hostile.

Tips[]

  • Trading with a slaver reduces your standing, but just viewing their items does not. However, items from their inventory are not guaranteed to drop as loot after combat.
  • After a slave is purchased, they are just like any other companion. Their loyalty, levels, etc. work no differently than usual.
  • If you go to a native village with a formerly enslaved companion, they will request to rejoin their village. If you agree, you will lose the companion but gain 4 Standing.
  • Before attacking the slaver, examine the map and plan how to avoid the resulting fire.
General Arctic StockpileCamp SiteCave EntranceElephant GraveyardHealing SpringsLizard VillageMammoth GraveyardMissionOasisOld CampOutpost (RIVALS only) • Polar StationRaptor NestShaman HutShipShipwreckShrineSlaver CampStone OverhangStone StatueTombTrading CaravanVillageWaterfalls
Special AltarCenoteGiant Spider DenGolden PyramidGolden SealPortalStone CircleTemple
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