Curious Expedition Wiki
Register
Advertisement

The Ship is your starting location for every expedition. The ship has several interacting options:

  1. Rest overnight. This regains +40 Sanity over 5 days, and can be repeated as many times as desired. The Fresh Air Fanatic perk increases the Sanity regained.
  2. Access storage. The player can stash up to 10 stacks of items here, allowing the group to free up capacity space before or during the expedition.
  3. Refill water. This gives the player a free stack of 20 water, and can be repeated for up to 5 stacks. This is only useful in worlds with desert terrain.
  4. Sail Home. You can escape the expedition by sailing back to London. On Tourist Trip or Expedition difficulty, this will not grant any race bonus, but will allow the player to continue the game. On Certain Death difficulty, the player must use the ship to sail back after exploring the Golden Pyramid.

You can return to your ship as many times as you like during an expedition, so long as it stays intact.

Tips[]

  • It is possible to lose your ship (and any items stored on it) if it falls in range of a shrine's destructive curse, though it is immune to fire. If this happens, the only way you can return home is via baloon.
  • The ship's capacity can be incredibly useful to save items mid-expedition, as everything in its cargo is automatically returned to the player's inventory immediately after the expedition. This means any treasure in its hold can be exchanged for Fame or Funds.
General Arctic StockpileCamp SiteCave EntranceElephant GraveyardHealing SpringsLizard VillageMammoth GraveyardMissionOasisOld CampOutpost (RIVALS only) • Polar StationRaptor NestShaman HutShipShipwreckShrineSlaver CampStone OverhangStone StatueTombTrading CaravanVillageWaterfalls
Special AltarCenoteGiant Spider DenGolden PyramidGolden SealPortalStone CircleTemple
Advertisement