A Shaman Hut is an explorable location where you can cleanse your followers of their ailments, heal their injuries and diseases, or trade for tome pages, mushrooms and other mystical-focus items.
Cleansing a character will rid that character of any/all negative mental perks. A cleansing will require an offering of your supplies worth 20 Value.
Healing a character brings them up to full health, removing any injuries along with any physical ailments such as infected wounds and diseases they may have. Healing costs the same as cleansing.
Tips[]
- Shaman huts are traders with different assigned values for specific items. Offering items of inflated-value, such as tome pages, can lower the cost of healing/cleansing.
- Cleansing an abomination does not remove it's inherent need to consume raw meat, and will still periodically eat party members.
- Cleansing and healing will only be displayed as options if a companion has a mental or physical ailment, respectively. No matter the severity of the ailment, the trading cost is always 20 Value.
General | Arctic Stockpile • Camp Site • Cave Entrance • Elephant Graveyard • Healing Springs • Lizard Village • Mammoth Graveyard • Mission • Oasis • Old Camp • Outpost (RIVALS only) • Polar Station • Raptor Nest • Shaman Hut • Ship • Shipwreck • Shrine • Slaver Camp • Stone Overhang • Stone Statue • Tomb • Trading Caravan • Village • Waterfalls |
Special | Altar • Cenote • Giant Spider Den • Golden Pyramid • Golden Seal • Portal • Stone Circle • Temple |