Cleansing a character will rid that character of any/all negative mental perks. A cleansing will require an offering of your supplies worth 20 Value.
- Shaman huts are traders with different assigned values for specific items. Offering items of inflated-value, such as tome pages, can lower the cost of healing/cleansing.
- Cleansing an abomination does not remove it's inherent need to consume raw meat, and will still periodically eat party members.
- Cleansing and healing will only be displayed as options if a companion has a mental or physical ailment, respectively. No matter the severity of the ailment, the trading cost is always 20 Value.
|General||Arctic Stockpile • Camp Site • Cave Entrance • Elephant Graveyard • Healing Springs • Lizard Village • Mission • Oasis • Old Camp • Polar Station • Raptor Nest • Shaman Hut • Ship • Shipwreck • Shrine • Slaver Camp • Stone Overhang • Stone Statue • Tomb • Trading Caravan • Village • Waterfalls|
|Special||Altar • Cenote • Giant Spider Den • Golden Pyramid • Golden Seal • Portal • Stone Circle • Temple|