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* When resting in a [[mission]] or [[Polar Station|station]], a native racist may make offensive comments with the hosts, reducing [[Sanity]] and [[Loyalty]]. |
* When resting in a [[mission]] or [[Polar Station|station]], a native racist may make offensive comments with the hosts, reducing [[Sanity]] and [[Loyalty]]. |
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* When resting in the open, a racist may offend and argue with a companion of another race, reducing [[loyalty]] in one or both of them. |
* When resting in the open, a racist may offend and argue with a companion of another race, reducing [[loyalty]] in one or both of them. |
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− | Like most mental ailments, it can be cured with a [[Green Mushroom]], cleansing at a [[Shaman Hut]], or with the random blessing of [[Pure Mind]] from a [[temple]]. |
+ | Like most mental ailments, it can be cured with a [[Green Mushroom]], cleansing at a [[Shaman Hut]], or with the random blessing of [[Pure Mind]] from a [[temple]]. |
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+ | There is also a '''rare event''' that can occur when resting in the open at high Sanity, in which the afflicted bonds with a [[Companions|companion]] of another race and is healed.{{NavBox-Ailment}} |
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[[Category:Ailment]] |
[[Category:Ailment]] |
Revision as of 05:04, 22 March 2019
Racism is a mental ailment present in some recruited companions. At low Sanity, afflicted characters will trigger various negative events:
- When resting in a village, a non-native racist may make offensive comments to villagers, reducing Sanity and Standing.
- When resting in a mission or station, a native racist may make offensive comments with the hosts, reducing Sanity and Loyalty.
- When resting in the open, a racist may offend and argue with a companion of another race, reducing loyalty in one or both of them.
Like most mental ailments, it can be cured with a Green Mushroom, cleansing at a Shaman Hut, or with the random blessing of Pure Mind from a temple.
There is also a rare event that can occur when resting in the open at high Sanity, in which the afflicted bonds with a companion of another race and is healed.
Mental | Acrophobia • Alcoholic • Angry • Cannibal • Claustrophobic • Cursed • Dendrophobia • Faithless (RIVALS only) • Kleptomania • Lepidopterophobia • Light Mental Exhaustion (RIVALS only) • Local • Medium Mental Exhaustion (RIVALS only) • Mercurial • Paranoid • Pyromaniac • Racist • Renounced • Sexist • Strong Mental Exhaustion (RIVALS only) • Superstitious |
Physical | Enemy Attention • Followed • Hallucinations • Hearing Loss • Infected Wound • Injured • Jungle Rot • Malaria • Overburden • Pneumonia • Rabies • Scurvy • Sprained Ankle • Strange Biting Mark • Viewing Loss |