Racism is a mental ailment present in some recruited companions. At low Sanity, afflicted characters will trigger various negative events:
- When resting in a village, a non-native racist may make offensive comments to villagers, reducing Sanity and Standing.
- When resting in a mission or station, a native racist may make offensive comments with the hosts, reducing Sanity and Loyalty.
- When resting in the open, a racist may offend and argue with a companion of another race, reducing loyalty in one or both of them.
Like most mental ailments, it can be cured with a Green Mushroom, cleansing at a Shaman Hut, or with the random blessing of Pure Mind from a temple.
There is also a rare event that can occur when resting in the open at high Sanity, in which the afflicted bonds with a companion of another race and is healed.
Mental | Acrophobia • Alcoholic • Angry • Bipolar • Cannibal • Claustrophobic • Cursed • Dendrophobia • Kleptomania • Lepidopterophobia • Local • Paranoid • Pyromaniac • Racist • Renounced • Sexist • Superstitious |
Physical | Enemy Attention • Followed • Hallucinations • Hearing Loss • Infected Wound • Injured • Jungle Rot • Malaria • Overburden • Pneumonia • Rabies • Scurvy • Sprained Ankle • Strange Biting Mark • Viewing Loss |