Racism is a mental ailment present in some recruited companions. At low Sanity, afflicted characters will trigger various negative events:
- When resting in a village, a non-native racist may make offensive comments to villagers, reducing Standing.
- When resting in a mission or station, a native racist may make offensive comments with the hosts, reducing Sanity and Loyalty.
- When resting in the open, a racist may offend and argue with a companion of another race, reducing loyalty in one or both of them.
A racist companion will never trigger an event that involves them falling in love with a native.
Like most mental ailments, it can be cured with a Green Mushroom, cleansing at a Shaman Hut, or with the random blessing of Pure Mind from a temple. There is also a rare event that can occur when resting in the open at high Sanity, in which the afflicted bonds with a companion of another race and is healed.
Mental | Acrophobia • Alcoholic • Angry • Cannibal • Claustrophobic • Cursed • Dendrophobia • Faithless (RIVALS only) • Kleptomania • Lepidopterophobia • Light Mental Exhaustion (RIVALS only) • Local • Medium Mental Exhaustion (RIVALS only) • Mercurial • Paranoid • Pyromaniac • Racist • Renounced • Sexist • Strong Mental Exhaustion (RIVALS only) • Superstitious |
Physical | Enemy Attention • Followed • Hallucinations • Hearing Loss • Infected Wound • Injured • Jungle Rot • Malaria • Overburden • Pneumonia • Rabies • Scurvy • Sprained Ankle • Strange Biting Mark • Viewing Loss |