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Rabies is a physical ailment that causes the afflicted companion to lose loyalty on shallow water terrain and at waterfalls. A rabid character will potentially attack the group and eventually die if left untreated. It can effect both humanoid and animal companions.

It is caused when traveling or resting at 0 Sanity, and can be cured by resting at Healing Springs or healing at a Shaman Hut.

Mental AcrophobiaAlcoholicAngryBipolarCannibalClaustrophobicCursedDendrophobiaKleptomaniaLepidopterophobiaLocalParanoidPyromaniacRacistRenouncedSexistSuperstitious
Physical Enemy AttentionFollowedHallucinationsHearing LossInfected WoundInjuredJungle RotMalariaOverburdenPneumoniaRabiesScurvySprained AnkleStrange Biting MarkViewing Loss
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