Pyromania is a mental ailment that gives the afflicted companion a 50% chance to start fires after various events:
Pyromania can be acquired at low Sanity when travelling, passing through fire or resting in the open. Like most mental ailments, it can be cured with a Green Mushroom, cleansing at a Shaman Hut, or with the random blessing of Pure Mind from a temple.
Note that non-pyromaniac companions can also start fires, though this happens rarely. The Mercurial ailment may increase this chance slightly (needs confirmation).
Tips[]
- A pyromaniac can be useful in terraforming, as fires turn into scorched earth, which has a lower Sanity-cost of travel than most other terrain. Pyromaniacs can also help eliminate enemies, as fire kills any adjacent animals.
- Traveling through fires immediately steals sanity, injures party members and has a chance of even killing companions. Avoiding these catastrophes with a pyro often requires slowing travel by waiting out fires or changing routes.
- Beware, as fires can even destroy some types of locations! This may make looting difficult, but will never eliminate golden pyramids or seals.
Mental | Acrophobia • Alcoholic • Angry • Cannibal • Claustrophobic • Cursed • Dendrophobia • Faithless (RIVALS only) • Kleptomania • Lepidopterophobia • Light Mental Exhaustion (RIVALS only) • Local • Medium Mental Exhaustion (RIVALS only) • Mercurial • Paranoid • Pyromaniac • Racist • Renounced • Sexist • Strong Mental Exhaustion (RIVALS only) • Superstitious |
Physical | Enemy Attention • Followed • Hallucinations • Hearing Loss • Infected Wound • Injured • Jungle Rot • Malaria • Overburden • Pneumonia • Rabies • Scurvy • Sprained Ankle • Strange Biting Mark • Viewing Loss |