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Perks are the special abilities that explorers or companions have. Every explorer begins the game with at least one perk, and gains one additional perk after each successful expedition. Humanoid companions have one upgradable perk that is enhanced with promotions.

Explorers' General Perks Edit

After each expedition, the player will choose to add one of these perks to their explorer. Some explorers may also start the game with one of these perks.

Symbol Perk Explorers Effect
Perk-Adept
Adept Addition of 1 upgraded support (blue) die.
Perk-Anthropology
Anthropology Huizinga Anthropological studies of indigenous cultures can be created for additional fame.
Perk-ArcticExplorer
Arctic Explorer Amundsen Reduces the sanity cost of moving through deep snow by 4.
Perk-BlackMarket
Black Market Access more gear when equipping your trek before heading out into the unknown.
Perk-BulletHoarder
Bullet Hoarder Find a Marked Bullet every few days.
Perk-Careerist
Careerist Boosts loyalty when promoting a companion.
Perk-Cartographer
Cartographer Reveals a full region once all of its locations have been found.
Perk-Charismatic
Charismatic Recruit up to two units per expedition.
Perk-Climber
Climber Reduces the sanity cost of moving through hills by 7.
Perk-DesertExplorer
Desert Explorer Reduces the sanity cost of moving through desert by 4.
Perk-Scouting
Eagle Eye Increased viewing distance.
Perk-ExplosionExpert
Explosion Expert Increases the radius of dynamite explosions to 3 hexes.
Perk-FreshAirFanatic
Fresh Air Fanatic Extra 5 sanity gained when resting in nature. (+8 gain per day without perk, +13 with perk).
Perk-GoodReputation
Good Reputation Start each expedition with +4 standing.
Perk-GunExpert
Gun Expert Guns do +2 damage.
Blessing-InhumanStrength
Heavy Carrier Gain 2 additional inventory slots of capacity.
Perk-Impetus
Impetus Fortune Reduces the base sanity cost of travelling (from 5 to 4).
Perk-JungleExplorer
Jungle Explorer Selous Reduces the sanity cost of moving through thick jungle by 4.
Perk-Pacifist
Lone Survivor Survive a little longer when all alone.
Perk-Navigator
Navigator Earhart Increases the gained compass accuracy when uncovering fields.
Perk-Polyglot
Polyglot Burton Allows player to rest in native villages and improves communication with native people.
Perk-Polymath
Polymath Curie, Lovelace Allows player to choose between 5 perks instead of 3.
Perk-Protector
Protector Addition of 1 upgraded defense (green) die.
Perk-Ruffian
Ruffian Addition of 1 upgraded attack (red) die.
Perk-StrongMind
Strong Mind Tesla Increased maximum sanity by 20.
Perk-Waterproof
Waterproof Lizards Reduced movement costs in shallow rivers by 3.

Explorers' Exclusive Perks Edit

Exclusive perks are unique starting perks. These perks are only available to the explorer who begins the game with them.

Symbol Perk Explorer Effect
Perk-AnimalWhisperer
Animal Whisperer David-Neel Can promote animals - but only animals.
Perk-AuthoritativeLeader
Authoritative Leader Garvey Can have one additional companion, but has lower max sanity (max sanity decreased by 30).
Perk-ButterflyEnthusiast
Butterfly Enthusiast Darwin Gain 20 sanity each time a butterfly is collected.
Perk-CosmicIndifference
Cosmic Indifferentism Lovecraft Improves use of the Necronomicon but reduces max sanity.
Perk-DesertExplorer
Desert Expert Stark Always has at least one Desert choice when choosing her next destination.
Perk-DreamVisions
Dream Visions Tubman Periodically reveals a location during a travel leg.
Perk-Healer
Healer Feihong, Rasputin Is capable of treating wounds. Grants 25% health regeneration to all non-animal trek members.
Perk-Geography
Geography Bird Reveals where the 4 nearest locations are at the start of each expedition.
Perk-OccultVision
Occult Vision

Crowley

Reveals the location of all stone circles and increases the radius when analyzing them.
Perk-Pacifist
Pacifist Kingsley Reduced aggro chance but can't use Weapons in combat.
Preacher Layer Transparent
Preacher Rasputin Can recruit a companion at any/all villages, no matter what his current standing is.
Perk-TacticalMastery
Tactical Mastery Selous Make an extra dice roll in combat.

Companions' Perks Edit

These perks cannot be chosen by an explorer, and their benefit can only be obtained by recruiting the appropriate companion. A companion's primary perk is enhanced further when the player promotes them.

Symbol Perk Companion Effect Promotions
Perk-AnimalCapacity
Animal Capacity Native Animal Handler Increased inventory size for all pack animals. 1 extra Capacity per Level
Perk-Artist
Artist Artist Increases the quality and value of created paintings. Increase painting value
Perk-Climber
Climber Mountain Trooper Reduced sanity cost when climbing up onto hills and plateaus. Does -2 Sanity cost per Level
Perk-OccultVision
Coca Expert Cultist Increases the sanity gained when consuming Coca Leaves. 5 more Sanity bonus per Level
Perk-CombatSpirit
Combat Spirit British Soldier Gain sanity through combat. (+10 for Lv 1) 5 more Sanity per Level
Perk-CulinaryFinesse
Culinary Finesse Cook Can cook meat to increase sanity regeneration. (+2 for Lv 1, +5 for Lv 2, and 5 more for each level after.) 5 more Sanity per Level, Lv 2+
Perk-OccultVision
Desert Expert Bedouin Reveals nearby oases. add 5 hex distance detection per Lvl
Perk-ExtraCapacity
Extra Capacity Pack Animals Increased cargo capacity. Available for purchase at the harbor after each expedition. 1 extra Capacity per upgrade
Perk Extra Character
Extra Character Some Quest Companions Allows the addition of certain quest companions to the troupe without costing a companion slot. None
Perk-SlowMount
Fast Mount Mountable Animals Reduced the base sanity cost of each travel leg by 3 while mounted. (-45%) None
Perk-FlareUsage
Flare Usage Sailor Increases the effectiveness of Coston Flares. Flare Range +1 per Level
Perk Good Reputation
Good Reputation All Natives Start each expedition with a +1 Standing bonus. None
Perk-Haggle
Haggle Parsi Trader, Diplomat James Sterling Decreases prices when trading. 5 Value increase per Level
Perk-IndigenousDiplomacy
Indigenous Diplomacy Persian Translator Increased sanity gain when resting in villages.

(+20 Sanity / Lv1)

10 more Sanity per Level
Perk-Journalist
Journalist Tim Timster Increased fame bonus for completing each expedition successfully (reaching the golden pyramid) 5% more fame per Level
Perk-SlowMount
Medium Mount Mountable Animals Reduced the base sanity cost of each travel leg by 2 while mounted. (-35%) None
Perk-MushroomRecipes
Mushroom Recipes Native Shaman Sanity gain from eating mushrooms. (+20 for Lvl 1) 10 more Sanity gained per Level
Perk-Scouting
Scouting Native Scout Increased viewed distance by 30%. 15% more view distance per Level
Perk-SlowMount
Slow Mount Mountable Animals Reduced the base sanity cost of each travel leg by 2 while mounted. (-25%) None
Perk-SpiritualSolidarity
Spiritual Solidarity Missionary Allows free rest in missions. None
Perk-Stealth
Stealth Native Warrior Reduces probability of aggroing enemies. 10% reduction per Level
Perk-StrongMind
Strong Mind Missionary Increases maximum sanity. 10 extra Sanity per Level
Perk-Waterproof
Waterproof Lizards Reduced movement costs in shallow rivers by 3.
Perk-WhiskyExpert
Whisky Expert Scottish Soldier Increases the sanity gained from drinking whisky. (+10 Sanity for Lv1) 5 extra Sanity per Level

Blessings Edit

The blessings are special perks that can be only obtained by visiting temples. When exploring a temple, a single chosen companion is blessed with a permanent positive ability.

Symbol Blessing Effect
Blessing-Claws
Claws A ghastly deformation of the hands allowing extra bestial attacks.
Blessing-HolyMarking
Holy Marking Receives a +3 standing bonus as this person was hallowed by the pagan gods.
Blessing-InhumanStrength
Inhuman Strength Enormous strength allows to carry two additional items.
Blessing-Leatherskin
Leatherskin A leathery and thick skin increases the natural protection from any kind of harm (+6 toughness).
Blessing-PureMind
Pure Mind Is immune to any kind of mental ailments.
Blessing-Regeneration
Regeneration Wounds will never become infected and regenerate much quicker.

Temporary Perks Edit

Temporary perks occur after consuming certain items or through special events. They expire after a certain amount of time.

Symbol Perk Effect Duration
Perk Portal
??? Represents travel timer in portal worlds. 20-30 days
Perk feeling strong
Feeling Strong +1 Carrying Capacity. Effect does not stack. 4 travel legs
Perk Elevated Mood
Elevated Mood +1 Loyalty to all companions. Effect does not stack. 20 days