Paranoia is a mental ailment that causes the afflicted companion to trigger various negative events at low Sanity:
- While resting in the open, a paranoid companion may rant and rave all night, forcing the player separate them from the group with a successful dice roll, or suffer -10 Sanity. Success will decrease the paranoid person's loyalty, while failure results in them abandoning the group.
- While resting in a village, a paranoid companion may loudly accuse the natives of plotting against them, costing -1 Standing.
- At 0 Sanity, an insane paranoid companion may kill another crew member for plotting against the group.
|Mental||Acrophobia • Alcoholic • Angry • Bipolar • Cannibal • Claustrophobic • Cursed • Dendrophobia • Kleptomania • Lepidopterophobia • Local • Paranoid • Pyromaniac • Racist • Renounced • Sexist • Superstitious|
|Physical||Enemy Attention • Followed • Hallucinations • Hearing Loss • Infected Wound • Injured • Jungle Rot • Malaria • Overburden • Pneumonia • Rabies • Scurvy • Sprained Ankle • Strange Biting Mark • Viewing Loss|
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