Adding a new aftermath[]
Adding a new shrine aftermath only requires you to add your event to evt-shrine-lootAftermath::events Check here for examples
Making a new aftermath[]
Aftermaths usually involve something that takes place on the world map.
A good way to realize that functionality is with sprawls or using commands that change the map like AddFixture or Modding:replaceTiles.
Examples[]
{ id: evt-shrine-aftermath-mountains reqFixtureFlags: +aftermathMountains text: txt-evt-shrine-aftermath-mountains report: txt-evt-shrine-aftermath-mountains-report actions: { camShake: {power:8, length:1.2} setPartyFlags: +sacrileg replaceTiles: [ {radius:10, old: 'any', new: 'tl-mountain', particle: ['pt-erupt-mountain'], chance: 0.3}, {radius:1, old: 'any', new: 'tl-dry', particle: ['pt-erupt-hill']}, ], events: 'evt-leave', }, }, { id: 'evt-shrine-aftermath-chasm', reqFixtureFlags: '+aftermathChasm', text: "txt-evt-shrine-aftermath-chasm", report: "txt-evt-shrine-aftermath-chasm-report", events: { startSprawl: {ref:'spr-chasm', power:3, worldPower:1}, events: 'evt-leave' } },