Locations are special stopping points where an explorer's party can make certain actions. As the expedition map is uncovered, these spots are first indicated by a (?) symbol. Once the player travels within two hexes of a location, it's exact type will be revealed. Locations can also be revealed by doing certain quests, or with a weather balloon. Revealing locations earns the player exploration points, which can be used to level-up companions.
A location can be explored when the group travels on or within 1 hex of it. Exploring a location yields different actions, and some locations have multiple possible actions or events. There are 9 main action categories for locations:
- Loot items for trophies, treasure or supplies
- Passage to another set location
- Combat certain inhabiting enemies
- Rest overnight to regain Sanity
- Stash items to ship automatically to London
- Trade items for barter
- Heal wounds / ailments
- Recruit new companions
- Special effects unique to that location
It's possible to guess an unrevealed location's type by it's adjacent terrain.
General Locations[]
Tile | Name | Actions / Events | Terrain |
---|---|---|---|
Arctic Stockpile | Loot | Snow | |
Camp Site | Rest | Any (Special Item) | |
Cave Entrance | Loot, Passage, Combat | Mountains | |
Elephant Graveyard | Loot | Swamps | |
Healing Springs | Rest, Heal | Hills | |
Lizard Village | Rest, Trade, Recruit | Prehistoric | |
Mammoth Graveyard | Loot | Frozen Plains | |
Mission | Rest, Trade, Stash | Grasslands | |
Oasis | Rest | Desert | |
Old Camp | Loot | Drylands, Grasslands | |
Polar Station | Rest, Trade, Passage, Stash | Snow, Frozen Plains | |
Raptor Nest | Loot | Prehistoric | |
Shaman Hut | Trade, Heal | Swamps | |
Ship | Rest, Stash, Passage | Shallow Water | |
Shipwreck | Loot | Thick Jungle, Desert, Pack Ice | |
Shrine (Arctic) | Loot | Snow | |
Shrine (Hill) | Loot | Hills | |
Shrine (Jungle) | Loot | Jungle, Thick Jungle | |
Shrine (Thick Jungle) | Loot | Thick Jungle/Drylands Jungle | |
Slaver Camp | Trade, Recruit, Combat | Grasslands | |
Stone Overhang | Rest | Drylands | |
Stone Statue | Loot | Dry lands, Grasslands, Shallow River | |
Tomb | Loot, Combat | Desert | |
Trading Caravan | Trade | Dry lands, Grasslands, Desert | |
Village (Arctic) | Rest, Trade, Recruit | Snow, Frozen Plains | |
Village (Desert) | Rest, Trade, Recruit | Desert | |
Village (Drylands) | Rest, Trade, Recruit | Drylands | |
Village (Grassland) | Rest, Trade, Recruit | Grasslands | |
Village (Water) | Rest, Trade, Recruit | Shallow Water | |
Waterfall | Rest | Mountains |
Special Locations[]
Image | Name | Actions / Events | Terrain |
---|---|---|---|
Altar | Revive a lost/dead companion by offering tribute. | Jungle, Snow | |
Cenote | Reveal a Prehistoric biome choice when selecting your next expedition on the world map. | Thick Jungle | |
Giant Spider Den | Combat giant spiders, rarely find passage into a Corrupted World | Mountains | |
Golden Pyramid | Explore to mark the expedition as a success. Ends the current expedition on easy/normal difficulties. Grants +30 Sanity in hardmode. | All | |
Golden Seal | Activate to unlock buried pyramids in Expeditions 4, 5 & 6 | All | |
Portal | Teleport to another dimension for 20-30 days. | All | |
Stone Circle | Reveals all instances of a certain location type on the current map. | Stone Forest, Crystal Forest | |
Temple | Grants a special blessing perk to a chosen companion, possibly curing them of mental ailments. | Mountains |