This ailment is only cured after the current expedition ends. The player must convince a local to stay in the party with a successful dice roll, or have the local at maximum Loyalty in order for them to journey with you back to London. A native who chooses to come with you will be cured.
- A Native Trinket is very helpful in raising a local's Loyalty, though the ailment will still be present until the current expedition concludes.
- There may be a rare event when resting in the open with a loyal local at high Sanity, in which the two characters bond and the native is prematurely cured of this ailment.
|Mental||Acrophobia • Alcoholic • Angry • Bipolar • Cannibal • Claustrophobic • Cursed • Dendrophobia • Kleptomania • Lepidopterophobia • Local • Paranoid • Pyromaniac • Racist • Renounced • Sexist • Superstitious|
|Physical||Enemy Attention • Followed • Hallucinations • Hearing Loss • Infected Wound • Injured • Jungle Rot • Malaria • Overburden • Pneumonia • Rabies • Scurvy • Sprained Ankle • Strange Biting Mark • Vision Loss|