Curious Expedition features a very wide variety of items - some are tools necessary for the player's expedition to succeed; others bring fame or fortune; still others represent the magnificent, strange, magical and grotesque items a traveler might find in far-off, unexplored lands.
Many items can be useful in several ways; thus, they may appear in more than one category.
Trophies & Treasures
Items whose main purpose is to be returned to England and either donated to the Museum for Fame or auctioned for more Funds.
Cultural Artifacts
May be found for barter in villages, found as buried treasure, or looted from tombs or shrines.
Item | Value | Fame | Funds | Stack | |
---|---|---|---|---|---|
Golden Amulet | 50 | 70 | 40 | 1 | |
Golden Beauty | 50 | 70 | 40 | 1 | |
Golden Bowl | 50 | 70 | 40 | 1 | |
Golden Coin | 40 | 50 | 40 | 10 | |
Golden Dagger | 50 | 70 | 40 | 1 | |
Golden Eagle | 50 | 70 | 40 | 1 | |
Golden Earrings | 40 | 50 | 40 | 10 | |
Golden Eggplant | 50 | 70 | 10 | 1 | |
Golden Goblet | 40 | 50 | 40 | 10 | |
Golden Head | 40 | 50 | 40 | 10 | |
Golden Llama | 40 | 50 | 40 | 10 | |
Golden Mask | 50 | 70 | 40 | 1 | |
Golden Necklace | 40 | 50 | 40 | 10 | |
Golden Owl Head | 50 | 60 | 40 | 1 | |
Golden Plate | 50 | 70 | 40 | 1 | |
Golden Skull | 50 | 70 | 40 | 1 | |
Golden Slokra | 50 | 70 | 40 | 1 | |
Golden Statue | 50 | 70 | 40 | 1 | |
Golden Vase | 30 | 40 | 40 | 10 | |
Idol Statue | 0 | 70 | 40 | 1 | |
Jewels | 20 | 5 | 30 | 20 | |
Mummy | 10 | 100 | 40 | 1 |
Hunting Trophies
Taken from dead animals or found at a few locations. While valuable to sell back at London, traders around the world value them more than their Funds, so it is usually a good idea to sell to traders for essential good before selling back home.
Item | Value | Fame | Funds | Stack | |
---|---|---|---|---|---|
Animal Tooth | 10 | 2 | 5 | 20† | |
Arctic Wolf Pelt | 15 | 5 | 20 | 10 | |
Bird Feather | 30 | 10 | 20 | 20 | |
Crab Pincer | 30 | 20 | 20 | 5 | |
Crocodile Skin | 5 | 30 | 10 | ||
Elephant Tusk | 30 | 20 | 60 | 5 | |
Gorilla Paw | 20 | 2 | 20 | 10 | |
Hyena Pelt | 15 | 2 | 5 | 10 | |
Panther Pelt | 20 | 5 | 20 | 10 | |
Pelt of Snarfrattle | 10 | 20 | 10 | ||
Polar Bear Pelt | 20 | 20 | 30 | 10 | |
Raptor Skin | 30 | 20 | 40 | 20 | |
Sabertooth Tiger Pelt | 30 | 20 | 30 | 10 | |
Sabertooth Tiger Tooth | 30 | 20 | 30 | 10 | |
Scorpion Sting | 30 | 20 | 20 | 5 | |
Spider Leg | 10 | 5 | 20 | 10 | |
Tiger Pelt | 20 | 5 | 20 | 10 | |
Triceratops Horn | 50 | 20 | 60 | 3 | |
Walrus Tooth | 20 | 20 | 20 | 10 | |
White Tiger Pelt | ? | 50 | 40 | 10 | |
Yeti Paw | 30 | 50 | 30 | 10 |
Scientific & Artistic Achievements
These items can be created by the explorer's party.
Item | Value | Fame | Funds | Stack | |
---|---|---|---|---|---|
Anthropological Studies | 10 | 70 | 10 | 1 | |
Butterfly Collection | 0 | 10 | 5 | 1† | |
Painting Collection | 10/15/25/45 | 10/20/30/50 | 5/10/20/30 | 1‡ |
† Item does not consume weight capacity. All butterfly types add to the same collection.
‡ All paintings of different values still stack and act as a single item during trading.
Weapons
Weapons add an extra die to combat. Many explorers begin the game with a weapon. These are also sometimes available for purchase at harbor in London, or at specific traders.
Item | Value | |
---|---|---|
Hunting Rifle | 80 | |
Loki Gun | 80 | |
Pistol | 50 | |
Shotgun | 80 | |
Signature Pistol | 80 | |
Signature Rifle | 140 | |
Signature Shotgun | 140 | |
Tesla Gun | 80 | |
Whip | 30 |
Quest Items
Item | Quest | |
---|---|---|
Claim Flag | ||
Idol Statue | ||
Konrad's Decoration† | ||
Letter† | ||
Mysterious Box | ||
Pelt of Snarfrattle | ||
Scientist's Map† |
Consumables
One-use items, providing some kind of an instant bonus upon activation.
Health & Sanity
Image |
Item | Value | Stack | Effect |
---|---|---|---|---|
Chocolate Rations | 10 | 20 | +10 Sanity for each bar consumed. | |
Coca Leaves | 5 | 20 | +10 Sanity for each leaf consumed. Frequent side effects. | |
First Aid Kit | 12 | 20 | Heals most physical ailments affecting an explorer or companion. | |
Food Cans | 5 | 20 | +10 Sanity per use. Only a limited number may be eaten at once (until Sanity reaches 31-40). | |
Green Mushroom | 10 | 20 | Removes most mental ailments affecting an explorer or companion. | |
Mangos | 5 | 10 | +10 Sanity per use. Spoils very quickly | |
Mini Puppets | 10 | 10 | +10 Sanity per use. Puts nearby enemies to sleep for a day. | |
Muktuk | 15 | 20 | +15 Sanity per use. | |
Native Trinket | 20 | 20 | +3 Loyalty for the companion it's gifted to. | |
Prepared Animal Meat | 5 | 20 | +2/5/10/15 Sanity per use, depending on Cook level | |
Purple Mushroom | 10 | 20 | +1 Loyalty for all companions for 20 days. | |
Red Berries | 5 | 20 | +5 Sanity, +1 Health for all party members. | |
Red Mushroom | 10 | 20 | Heals most physical ailments affecting an explorer or companion. Chance of side effects. | |
10/15 | 20 | +20 Sanity per use. Risk getting Alcoholic ailment.
Base value is 15 at polar stations, 10 everywhere else. | ||
Yellow Mushroom | 10 | 20 | Increases the carrying capacity of the trek by 1 during 4 legs. |
Travel & Trading Aids
Image |
Item | Value | Stack | Effect | ||
---|---|---|---|---|---|---|
Blue Mushroom | 10 | 20 | Temporarily increases viewing distance. Chance of side effects. | |||
Climbing Gear | 10 | 20 | Reduces the sanity cost for travel through hills. Also allows entry to elevated shrines. | |||
Colorful Marbles | 2 | 20 | Provides trading leverage at +400% of their base value when bartered at villages and shaman huts. | |||
Coston Flare | 5 | 20 | Reveal a portion of the map. May accidentally start a fire. | |||
Dynamite | 10 | 20 | Remove a nearby mountain. | |||
Empty Canvas | 10 | 10 | Allows a party's Artist to create a Painting. | |||
Fireworks | 5 | 10 | Reduces all enemies' aggro chances to 0% for the duration of one leg of travel. | |||
Horn Flute | 5 | 20 | Instrument: Temporarily reduces the aggro chance of un-aggroed animals in the area of effect to 0%.
De-arggos aggroed animals. | |||
Machete | 2 | 20 | Converts jungle into grassland, thereby reducing the sanity cost for travel. | |||
Metal Cube | 10 | 10 | Increases the time an explorer can spend in a portal world. Disables a shrine's curse when offered on a shrine altar. | |||
Raw Meat | 5 | 10 | Provides trading leverage, or can be changed into prepared animal meat by a cook companion. | |||
Rope | 2 | 20 | Reduces the sanity cost for travel through swamps. Also allows entry to elevated shrines. | |||
Shovel | 5 | 5 | Allows the player to dig for buried treasure. | |||
Snowshoe | 1/2 | 20 | Reduces the sanity cost for travel through snow.
Base value is 1 when selling, 2 when buying. | |||
Ticket | 0 | 20 | Used to travel between polar stations, or rest at one. | |||
Torch | 5 | 20 | Used to safely explore caves. | |||
Totem Stick | 5 | 10 | Temporarily reduces the aggro chance of un-aggroed enemies in the area of effect to 0%.
No effect on aggroed enemies. |
|||
Voodoo Doll | 20 | 3 | Curse your competitors. Stalls their progress for a few days. | |||
Water | 0/1 | 20 | Reduces the sanity cost for travel through the desert.
Base value is 0 when selling, 1 when buying. | |||
Weather Balloon | 10 | 20 | Reveals the closest unexplored location of interest in current region, and 6 tiles surrounding it. |
Combat
One-use items that add a die in combat if used.
Image |
Item | Value | Stack |
---|---|---|---|
Dynamite | 10 | 20 | |
Extra Bullets | 8 | 20 | |
Marked Bullets | 1 | 5† | |
Spear | 8 | 5 |
† Item does not consume weight capacity.
Tome Pages
Main article: Tome Pages.
Note: 4 pages are retired and no longer appear in the game: Monster Den Creation, Mountain Creation, Teleportation, and Unholy Travels.
Image |
Tome of: | Value | Effect |
---|---|---|---|
Abomination | 10 | Changes one random companion into an abomination. | |
Chasm | 10 | Changes a target area 3 hexes in diameter into bottomless pits. Can be targeted up to 10 hexes away from the party's current position. | |
Dry Lands | 10 | Spreads slowly outward from the player changing the area into desert terrain, up to an area of ~10 hexes in diameter. | |
Eagle Scout | 10 | Reveals a targeted zone 7 hexes in diameter. | |
Effortless Movement | 10 | Your next move costs 0 Sanity.
This move may be cut short if interrupted by combat or natural disasters. | |
Extended Vision | 10 | Reveals a extensive zone of terrain (~35 hexes in diameter) surrounding the explorer. | |
Fertile Lands | 10 | Spreads slowly outward from the player changing the area to grass/forest terrain, up to an area 16 hexes in diameter. | |
Fire | 10 | Starts a fire. | |
Hill Creation | 10 | Changes the targeted hex into a hill. | |
Homebound | 10 | Returns the party to their ship. Does not end the expedition. Does not function inside portals. | |
Lake Creation | 10 | Changes a target area 3 hexes in diameter into water. | |
Portal Traversal | 10 | Creates a portal within 2 hexes of the party's current position. | |
Random Teleportation | 10 | Teleports the party instantly to a random spot on the map, including those not yet revealed. | |
Springs Creation | 10 | Creates a Healing Spring (along with surrounding hill hexes) within 10 hexes for you to rest and heal wounds. | |
Targeted Teleportation | 10 | Instantly moves the party to a selected revealed hex. | |
Water Drain | 10 | Dries up water with a target area 3 hexes in diameter. In Arctic worlds, changes water into pack ice. | |
Waterfall Creation | 10 | Creates a Waterfall within 10 hexes for you to rest. | |
Wisdom | 10 | Grants one full Exploration Point for for use in promoting companions. | |
World Creation | 10 | Spreads slowly outward from the player's current position, restoring any altered land back to its original terrain. Especially useful in cleansing the disastrous effects from looting a shrine. |
Reusable Items
Image |
Name | Value | Cooldown
(days) |
Stack | Effect |
---|---|---|---|---|---|
Abacus | 20 | 25 | 1 | Reveals any nearby stone statues or stone circles. | |
Camp Site | 60 | N/A | 1 | Creates a camp site where the party can rest to gain sanity. Don't forget to pack it back up after each use! | |
Crystal Ball | 85 | 30 | 1 | Remove the fog from a nearby area. | |
Drums | 30 | 10 | 1 | Instrument: May be played every 10 days for +10 Sanity. | |
Necronomicon | 50 | 0 | 1 | Has various effects, with each use costing immense amounts of Sanity. | |
Pumpkin Lantern | 30 | 0 | 20 | An infinitely reusable light source used to explore caves safely. | |
Tuned Drums | 40 | 10 | 1 | Instrument: May be played every 10 days for +15 Sanity. |
Passive Benefit
Image |
Item | Value | Stack | Effect |
---|---|---|---|---|
Amulet of Yendor | 80 | 1 | Vibrates more the closer the player gets to a shrine or temple. | |
Binoculars | 50 | 3 | Increases viewing distance by 40%. | |
Butterfly Net | Increases chance of finding butterflies by 10%. | |||
Eye of Horus | 85 | 1 | Reveals locations on the map in a wide range around the explorer. | |
Sextant | 50 | 1 | Increases reveal distance by 2. Points of interest can be revealed from further away. | |
Shrine Pendulum | 20 | 1† | Vibrates more the closer the player gets to a shrine. | |
Telescope | 50 | 3 |
Increases the chance to gain extra Exploration Points with each map discovery by 30%. Helps in saving for companion promotions. | |
Temple Pendulum | 20 | 1† | Vibrates more the closer the player gets a temple. | |
Treasure Pendulum | 20 | 1† | Vibrates more the closer the player gets to buried treasure. Reveals treasure spots with a red X when traveling within 2 hexes. |
Special
Unusual items, which work quite different than most of the common objects.
Image |
Item | Value | Fame | Funds | Stack | Note |
---|---|---|---|---|---|---|
Baby Dinosaur | 50 | N/A | N/A | 1 | Eventually grows into a Raptor | |
Baby Tortoise | 50 | N/A | N/A | 1 | Eventually grows into a Giant Tortoise | |
Blood Crown | ? | 80 | 50 | 1 | A powerful magical weapon only found in Corrupted worlds. | |
Dinosaur Skull | 50 | 50 | 60 | 1 | If 'kept' in London, will open a new, prehistoric expedition location. | |
Moon Stone | 20 | - | - | 3 | Used to unlock some golden pyramids at later stages. | |
Mysterious Egg | 30 | - | - | 1 | Eventually hatches into a Baby Tortoise or Baby Raptor. | |
Obsidian Mirror | 85 | - | - | 1 | Clone one companion. | |
Treasure Map | 20 | - | - | 1† | Shows where to Shovel for buried treasure. |
† Item does not consume weight capacity.
Unsorted
These items are either unclassified or unverified.
Item | Value | Fame | Funds | Stack | Effect | |
---|---|---|---|---|---|---|
Cake | Note: May be a lie. | |||||
Homo Ludens | ||||||
Navigation Instruments | ||||||
Drafting compass | ||||||
Golden Drafting compass | ||||||
Goniometer | ||||||
Theodolite | ||||||
Potion of stealth | ||||||
Potion of travel |