Curious Expedition features a very wide variety of items - some are tools necessary for the player's expedition to succeed; others bring fame or fortune; still others represent the magnificent, strange, magical and grotesque items a traveler might find in far-off, unexplored lands.
Many items can be useful in several ways; thus, they may appear in more than one category.
Trophies & Treasures[edit | edit source]
Items whose main purpose is to be returned to England and either donated to the Museum for Fame or auctioned for more Funds.
Cultural Artifacts[edit | edit source]
|Golden Owl Head||50||60||40||1|
Hunting Trophies[edit | edit source]
Taken from dead animals or found at a few locations. While valuable to sell back at London, traders around the world value them more than their Funds, so it is usually a good idea to sell to traders for essential good before selling back home.
|Arctic Wolf Pelt||15||5||20||10|
|Pelt of Snarfrattle||10||20||10|
|Polar Bear Pelt||20||20||30||10|
|Sabertooth Tiger Pelt||30||20||30||10|
|Sabertooth Tiger Tooth||30||20||30||10|
|White Tiger Pelt||?||50||40||10|
Scientific & Artistic Achievements[edit | edit source]
These items can be created by the explorer's party.
† Item does not consume weight capacity. All butterfly types add to the same collection.
‡ All paintings of different values still stack and act as a single item during trading.
Weapons[edit | edit source]
Quest Items[edit | edit source]
|Pelt of Snarfrattle|
Consumables[edit | edit source]
One-use items, providing some kind of an instant bonus upon activation.
Health & Sanity[edit | edit source]
|Chocolate Rations||10||20||+10 Sanity for each bar consumed.|
|Coca Leaves||5||20||+10 Sanity for each leaf consumed. Frequent side effects.|
|First Aid Kit||12||20||Heals most physical ailments affecting an explorer or companion.|
|Food Cans||5||20||+10 Sanity per use. Only a limited number may be eaten at once (until Sanity reaches 31-40).|
|Green Mushroom||10||20||Removes most mental ailments affecting an explorer or companion.|
|Mangos||5||10||+10 Sanity per use. Spoils very quickly|
|Mini Puppets||10||10||+10 Sanity per use. Puts nearby enemies to sleep for a day.|
|Muktuk||15||20||+15 Sanity per use.|
|Native Trinket||20||20||+3 Loyalty for the companion it's gifted to.|
|Prepared Animal Meat||5||20||+2/5/10/15 Sanity per use, depending on Cook level|
|Purple Mushroom||10||20||+1 Loyalty for all companions for 20 days.|
|Red Berries||5||20||+5 Sanity, +1 Health for all party members.|
|Red Mushroom||10||20||Heals most physical ailments affecting an explorer or companion. Chance of side effects.|
|10/15||20||+20 Sanity per use. Risk getting Alcoholic ailment.
Base value is 15 at polar stations, 10 everywhere else.
|Yellow Mushroom||10||20||Increases the carrying capacity of the trek by 1 during 4 legs.|
Travel & Trading Aids[edit | edit source]
|Blue Mushroom||10||20||Temporarily increases viewing distance. Chance of side effects.|
|Climbing Gear||10||20||Reduces the sanity cost for travel through hills. Also allows entry to elevated shrines.|
|Colorful Marbles||2||20||Provides trading leverage at +400% of their base value when bartered at villages and shaman huts.|
|Coston Flare||5||20||Reveal a portion of the map. May accidentally start a fire.|
|Dynamite||10||20||Remove a nearby mountain.|
|Empty Canvas||10||10||Allows a party's Artist to create a Painting.|
|Fireworks||5||10||Reduces all enemies' aggro chances to 0% for the duration of one leg of travel.|
|Horn Flute||5||20||Instrument: Temporarily reduces the aggro chance of un-aggroed animals in the area of effect to 0%.
De-arggos aggroed animals.
|Machete||2||20||Converts jungle into grassland, thereby reducing the sanity cost for travel.|
|Metal Cube||10||10||Increases the time an explorer can spend in a portal world. Disables a shrine's curse when offered on a shrine altar.|
|Raw Meat||5||10||Provides trading leverage, or can be changed into prepared animal meat by a cook companion.|
|Rope||2||20||Reduces the sanity cost for travel through swamps. Also allows entry to elevated shrines.|
|Shovel||5||5||Allows the player to dig for buried treasure.|
|Snowshoe||1/2||20||Reduces the sanity cost for travel through snow.
Base value is 1 when selling, 2 when buying.
|Ticket||0||20||Used to travel between polar stations, or rest at one.|
|Torch||5||20||Used to safely explore caves.|
|Totem Stick||5||10||Temporarily reduces the aggro chance of un-aggroed enemies in the area of effect to 0%.
No effect on aggroed enemies.
|Voodoo Doll||20||3||Curse your competitors. Stalls their progress for a few days.|
|Water||0/1||20||Reduces the sanity cost for travel through the desert.
Base value is 0 when selling, 1 when buying.
|Weather Balloon||10||20||Reveals the closest unexplored location of interest in current region, and 6 tiles surrounding it.|
Combat[edit | edit source]
One-use items that add a die in combat if used.
† Item does not consume weight capacity.
Tome Pages[edit | edit source]
Main article: Tome Pages.
Note: 4 pages are retired and no longer appear in the game: Monster Den Creation, Mountain Creation, Teleportation, and Unholy Travels.
|Abomination||10||Changes one random companion into an abomination.|
|Chasm||10||Changes a target area 3 hexes in diameter into bottomless pits. Can be targeted up to 10 hexes away from the party's current position.|
|Dry Lands||10||Spreads slowly outward from the player changing the area into desert terrain, up to an area of ~10 hexes in diameter.|
|Eagle Scout||10||Reveals a targeted zone 7 hexes in diameter.|
|Effortless Movement||10||Your next move costs 0 Sanity.
This move may be cut short if interrupted by combat or natural disasters.
|Extended Vision||10||Reveals a extensive zone of terrain (~35 hexes in diameter) surrounding the explorer.|
|Fertile Lands||10||Spreads slowly outward from the player changing the area to grass/forest terrain, up to an area 16 hexes in diameter.|
|Fire||10||Starts a fire.|
|Hill Creation||10||Changes the targeted hex into a hill.|
|Homebound||10||Returns the party to their ship. Does not end the expedition. Does not function inside portals.|
|Lake Creation||10||Changes a target area 3 hexes in diameter into water.|
|Portal Traversal||10||Creates a portal within 2 hexes of the party's current position.|
|Random Teleportation||10||Teleports the party instantly to a random spot on the map, including those not yet revealed.|
|Springs Creation||10||Creates a Healing Spring (along with surrounding hill hexes) within 10 hexes for you to rest and heal wounds.|
|Targeted Teleportation||10||Instantly moves the party to a selected revealed hex.|
|Water Drain||10||Dries up water with a target area 3 hexes in diameter. In Arctic worlds, changes water into pack ice.|
|Waterfall Creation||10||Creates a Waterfall within 10 hexes for you to rest.|
|Wisdom||10||Grants one full Exploration Point for use in promoting companions.|
|World Creation||10||Spreads slowly outward from the player's current position, restoring any altered land back to its original terrain. Especially useful in cleansing the disastrous effects from looting a shrine.|
Reusable Items[edit | edit source]
|Abacus||20||25||1||Reveals any nearby stone statues or stone circles.|
|Camp Site||60||N/A||1||Creates a camp site where the party can rest to gain sanity. Don't forget to pack it back up after each use!|
|Crystal Ball||85||30||1||Remove the fog from a nearby area.|
|Drums||30||10||1||Instrument: May be played every 10 days for +10 Sanity.|
|Necronomicon||50||0||1||Has various effects, with each use costing immense amounts of Sanity.|
|Pumpkin Lantern||30||0||20||An infinitely reusable light source used to explore caves safely.|
|Tuned Drums||40||10||1||Instrument: May be played every 10 days for +15 Sanity.|
Passive Benefit[edit | edit source]
|Amulet of Yendor||80||1||Vibrates more the closer the player gets to a shrine or temple.|
|Binoculars||50||3||Increases viewing distance by 40%.|
|Butterfly Net||Increases chance of finding butterflies by 10%.|
|Eye of Horus||85||1||Reveals locations on the map in a wide range around the explorer.|
|Sextant||50||1||Increases reveal distance by 2. Points of interest can be revealed from further away.|
|Shrine Pendulum||20||1†||Vibrates more the closer the player gets to a shrine.|
|Temple Pendulum||20||1†||Vibrates more the closer the player gets a temple.|
|Treasure Pendulum||20||1†||Vibrates more the closer the player gets to buried treasure. Reveals treasure spots with a red X when traveling within 2 hexes.|
Special[edit | edit source]
Unusual items, which work quite different than most of the common objects.
|Baby Dinosaur||50||N/A||N/A||1||Eventually grows into a Raptor|
|Baby Tortoise||50||N/A||N/A||1||Eventually grows into a Giant Tortoise|
|Blood Crown||?||80||50||1||A powerful magical weapon only found in Corrupted worlds.|
|Dinosaur Skull||50||50||60||1||If 'kept' in London, will open a new, prehistoric expedition location.|
|Moon Stone||20||-||-||3||Used to unlock some golden pyramids at later stages.|
|Mysterious Egg||30||-||-||1||Eventually hatches into a Baby Tortoise or Baby Raptor.|
|Obsidian Mirror||85||-||-||1||Clone one companion.|
|Treasure Map||20||-||-||1†||Shows where to Shovel for buried treasure.|
† Item does not consume weight capacity.
Unsorted[edit | edit source]
These items are either unclassified or unverified.
|Cake||Note: May be a lie.|
|Golden Drafting compass|
|Potion of stealth|
|Potion of travel|