An Injury is a physical ailment that effects both explorers and companions who are at less than max Health for any reason, such as from Combat, fire, poison gas, or certain bad events.
A lightly wounded character has a decent chance to shake off the injury without it becoming infected. More often, it festers into an Infected Wound after a few travel legs. It can be cured with a First Aid Kit, Red Mushroom, or by resting at a Healing Spring.
| Mental | Acrophobia ⢠Alcoholic ⢠Angry ⢠Cannibal ⢠Claustrophobic ⢠Cursed ⢠Dendrophobia ⢠Faithless (RIVALS only) ⢠Kleptomania ⢠Lepidopterophobia ⢠Light Mental Exhaustion (RIVALS only) ⢠Local ⢠Medium Mental Exhaustion (RIVALS only) ⢠Mercurial ⢠Paranoid ⢠Pyromaniac ⢠Racist ⢠Renounced ⢠Sexist ⢠Strong Mental Exhaustion (RIVALS only) ⢠Superstitious |
| Physical | Enemy Attention ⢠Followed ⢠Hallucinations ⢠Hearing Loss ⢠Infected Wound ⢠Injured ⢠Jungle Rot ⢠Malaria ⢠Overburden ⢠Pneumonia ⢠Rabies ⢠Scurvy ⢠Sprained Ankle ⢠Strange Biting Mark ⢠Viewing Loss |