Enemies are combattable creatures that can be destroyed for loot. Enemies appear in two forms: roaming and event.
Roaming Enemies[]
These appear on the map as icons (indicating their type) inside a red "aggro zone" or a blue "control zone". They generally spawn in an idle state, moving slowly and aimlessly across terrain, though they cannot enter impassable terrain or hills/plateaus.
Some enemy groups spawn only after a quest or event is triggered. Angry Natives or Lizardpeople only spawn if your Standing drops to -10, or if you commit a major offense against a specific village.
Each enemy icon on the map represents a group (sized 1-8) of that species. Pack size depends on the enemy type, game difficulty, and expedition number. A group's size isn't revealed until combat is initiated. Enemy groups can be aggressive (red background) or passive (blue background. The type of enemy is determined by the biome in which they spawn.
Each kind of aggressive animal has a set probability of aggroing and chasing the trek, should the player happen to enter its aggro zone. Once an aggroed enemy is within one hex of the player, combat is automatically triggered, and the enemies will get a free round of attacks before the player can act. Players can purposefully initiate combat with any enemy by moving within two hexes and opting to "attack", in which case their trek will attack first. Aggro chance can be lowered by the Stealth perk, or increased by using drums.
Aggroed enemies can be "put to sleep" by using a horn flute or mini puppets, or if you successfully flee from them (fleeing will make all nearby groups "sleep" for 3 days). This will cause them to lose their aggro state and remain immobile for a number of days. Fireworks may also be used to distract enemies, but this doesn't prevent them from accidently stumbling into the player's trek and initiating combat. Enemies cannot move or attack into hexes under the effect of a totem stick. Climbing a hill or plateau will also make your party safe, as enemies cannot enter these terrain types. Aggroed groups (except Angry natives or lizardpeople) will also eventually give up the chase after several weeks (unless the player's trek is still in their aggro zone).
Entering a passive animal's blue control zone will not trigger combat automatically, but the player can still choose to "attack" them. Also note that using drums may cause even passive animals to aggro for ~10 days.
Beware that killing any group of roaming enemies reduces Standing by 1.
Enemy groups can be destroyed by environmental hazards or shrine disasters such as fire, floods, chasms or voids, but are unaffected by poison gas clouds. They can also be destroyed if caught in the area effect of a totem stick.
Note that enemy groups will be restored to full strength after you flee from them - even defeated individuals will be at full health the next time you encounter them.
Overview Table[]
A table with information on the enemy groups that can be found roaming the map.
- Aggro Chance = % chance the group will aggro each day that you spend within its zone
- Zone Radius = the number of hexes the aggro zone extends
- Speed = how fast the group moves on the map; faster groups are more difficult to evade
- Number = number of enemies in each group
- Biomes = the biome(s) in which the group can be found
Icon | Enemy | Aggro Chance | Zone Radius | Speed | Number | Biomes |
---|---|---|---|---|---|---|
Abomination | 50% | 2 | 0.75 | 1 | Corrupted | |
Angry Lizardpeople | 100% | 2 | 0.75 | 1-4 Warriors 2 Scouts 0-2 Shamans |
Corrupted & prehistoric | |
Angry Natives | 100% | 2 | 0.75 | 1-4 Warriors 2 Scouts 0-2 Shamans |
Arctic, desert, drylands & jungle | |
Arctic Wolf | 100% | 2 | 2 | 1-4 | Arctic | |
Crocodile | 40% | 2 | 0.5 | 1-2 | Drylands & jungle | |
Elephant | 0% | 1 | 0.35 | 1-2 | Drylands & jungle | |
Giant Bird | 50% | 2 | 0.8 | 1-2 | Desert, drylands, jungle & prehistoric | |
Giant Crab | 75% | 3 | 0.8 | 1 | Drylands, jungle & prehistoric | |
Giant Scorpion | 75% | 2 | 0.3 | 1-2 | Drylands, desert & prehistoric | |
Giant Spider | 75% | 2 | 2 | 1-4 |
| |
Giant Walrus | 50% | 2 | 0.5 | 1-3 | Arctic | |
Gorilla | 40% | 3 | 0.5 | 1-2 | Drylands & jungle | |
Hyena | 50% | 2 | 0.5 | 1-4 | Desert, drylands & jungle | |
Panther | 100% | 2 | 1.5 | 1-2 | Desert, drylands & jungle | |
Polar Bear | 75% | 2 | 1 | 1-3 | Arctic | |
Raptor | 75% | 2 | 1 | 1-3 | Desert, drylands, jungle & prehistoric | |
Sabertooth Tiger | 75% | 2 | 1.5 | 1-2 | Arctic & prehistoric | |
Snarfrattle | 50% | 2 | 0.5 | 1 plus 2-3 Hyenas |
Arctic, desert, drylands & jungle (quest-related) | |
Tiger | 75% | 2 | 1.5 | 1-2 | Desert, drylands & jungle | |
Triceratops | 0% | 1 | 0.35 | 1-2 | Prehistoric | |
T-Rex | 75% | 1 | 0.8 | 1 | Prehistoric (CE: Rivals only) | |
White Tiger | 75% | 2 | 2 | 1 | Special jungle | |
Yeti | 100% | 2 | 1 | 1 | Doesn't appear in unmodified game | |
Zombie Pygmy | 100% | 2 | 2 | 2-4 Warriors 0-2 Shamans |
Corrupt, drylands, jungle & prehistoric |
Event Enemies[]
These enemies are encountered during a camping event or while exploring a location. They will not pursue the player's trek if they flee from combat, though any surviving Abominations will appear on the map as a roaming enemy group.
Note that some of these enemy types can also appear as roaming enemies.
- Trigger(s) = the circumstances in which this enemy is encountered
Enemy | Number | Trigger(s) |
---|---|---|
Abomination | 1-4 |
|
Angry Lizardpeople | 3 Warriors | Tampering with holy site while being Followed |
Angry Natives | 3 Warriors | Tampering with holy site while being Followed |
Crocodile | 1 | Camping event: Native Warrior attacked by animal |
Giant Spider | 2-5 (den) 1-3 (cave) |
|
Gorilla | 1 | Camping event: Native Warrior attacked by animal |
Hyena | 3 | Camping event: Native Warrior attacked by animal |
Lt. Konrad | 1 | Native village: quest enemy |
Mummy | 1-2 | |
Slaver | 1 Slave Master 2-3 Slaver Minions 1 Hyena |
Attacking a slaver camp |
Tiger | 1-2 | Camping event: Native Warrior attacked by animal |
Yeti | 1 | Rare arctic cave encounter |
Enemy Gallery[]
Unused Enemies[]
These enemies cannot be encountered in the finished game, but partial data for them exists in the game files.
Roaming | Abomination • Angry Lizardpeople • Angry Natives • Arctic Wolf • Crocodile • Elephant • Giant Bird • Giant Crab • Giant Scorpion • Giant Spider • Giant Walrus • Gorilla • Hyena • Panther • Polar Bear • Raptor • Sabertooth Tiger • Snarfrattle • Tiger • Triceratops • T-Rex (RIVALS only) • White Tiger • Zombie Pygmy |
Event | Abomination • Angry Lizardpeople • Angry Natives • Crocodile • Giant Spider • Gorilla • Hyena • Lt. Konrad • Mummy • Slaver • Tiger • Yeti |
Unused | Carnivorous Plant • Zombie |