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(→‎Animal Abilities: Tail does not stun.)
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[[File:Dice Hover.png|thumb|249x249px|Dice outcomes]]
 
[[File:Dice Hover.png|thumb|249x249px|Dice outcomes]]
 
[[File:Dice Owners.png|thumb|249x249px|"owners" of the dice]]
 
[[File:Dice Owners.png|thumb|249x249px|"owners" of the dice]]
'''Combat''' is a turn-based system with '''dice'''. Each [[Companions|companion]] + the [[Explorers|explorer]] gives you between 1-3 dice. Each [[Combat#Weapons|weapon]] provides an extra die.
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'''Combat''' is a turn-based system with '''dice'''. Each [[Companions|companion]] + the [[Explorers|explorer]] gives you between 1-3 dice. Each [[:Category:Weapon|weapon]] provides an extra die.
   
 
Each die has 6 sides with up to 6 possible '''outcomes'''. You can hover over the dice to see potential rolls. Each side represents an action the player can perform. Blank sides yield no outcome.
 
Each die has 6 sides with up to 6 possible '''outcomes'''. You can hover over the dice to see potential rolls. Each side represents an action the player can perform. Blank sides yield no outcome.
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[[File:Die - Blue (basic).png|left|thumb|198x198px|Basic Blue Die]]
 
[[File:Die - Blue (basic).png|left|thumb|198x198px|Basic Blue Die]]
 
The basic blue die sequence adds a blue die to the combat. It yields 3 possible outcomes when rolled, each with a .33 probability. Basic dice have 2 blank faces, with a 1 in 3 chance of yielding no action when rolled.[[File:Die - Blue (upgraded).png|left|thumb|198x198px|Upgraded Blue Die]]
 
The basic blue die sequence adds a blue die to the combat. It yields 3 possible outcomes when rolled, each with a .33 probability. Basic dice have 2 blank faces, with a 1 in 3 chance of yielding no action when rolled.[[File:Die - Blue (upgraded).png|left|thumb|198x198px|Upgraded Blue Die]]
The upgraded blue die sequence adds a blue die to combat with no blank sides. Its 2 possible outcomes each have a .50 probability of landing when rolled.
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The upgraded blue die sequence adds a blue die to combat with no blank sides. Its 2 possible outcomes each have a .50 probability of landing when rolled.<nowiki/>
   
 
== Basic Abilities ==
==<nowiki/>==
 
 
=== Basic Abilities ===
 
 
These represent the basic abilities of each expedition member.
 
These represent the basic abilities of each expedition member.
   
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*[[File:Die Whip 2.png|28px]] - [[Whip]] Stun
 
*[[File:Die Whip 2.png|28px]] - [[Whip]] Stun
   
=== <br>
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== <br>Animal Abilities ==
Animal Abilities ===
 
 
Used only by animals (both [[Enemies|enemies]] and [[Companions|companions]]). Unlike ability and item dice, animal dice do not form any dice combos, and instead have a set damage value when used alone.
 
Used only by animals (both [[Enemies|enemies]] and [[Companions|companions]]). Unlike ability and item dice, animal dice do not form any dice combos, and instead have a set damage value when used alone.
   
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|-
 
|-
 
|Smash
 
|Smash
|2
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|5
 
|
 
|
 
|[[File:Animal - Smash.png]]
 
|[[File:Animal - Smash.png]]
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|Stun
|[[Multi target|Multi Attack]]
 
 
|-
 
|-
 
|Stomp
 
|Stomp
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|
 
|
 
|[[File:Dice tail.png|28x28px]]
 
|[[File:Dice tail.png|28x28px]]
|Stun, Multi Attack
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|Multi Attack
 
|-
 
|-
 
|Horns
 
|Horns
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|}
 
|}
   
== Dice combinations ==
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== Dice Combos ==
 
Remember, the dice '''''icon'' (not color) determines action'''. ''Example: [[File:Precission.png]] and [[File:Purple-Precision.png|26x26px]] are interchangeable.''
 
Remember, the dice '''''icon'' (not color) determines action'''. ''Example: [[File:Precission.png]] and [[File:Purple-Precision.png|26x26px]] are interchangeable.''
   

Revision as of 22:32, 10 May 2020

Screen Shot 2015-05-25 at 11.20

Example of combat scene

Dice System

Dice Hover

Dice outcomes

Dice Owners

"owners" of the dice

Combat is a turn-based system with dice. Each companion + the explorer gives you between 1-3 dice. Each weapon provides an extra die.

Each die has 6 sides with up to 6 possible outcomes. You can hover over the dice to see potential rolls. Each side represents an action the player can perform. Blank sides yield no outcome.

Different characters wield unique dice. Dice ownership is indicated by a little head in the bottom right of each die. When a companion is defeated, their dice will no longer show on the board.

When you press the large roll button, you roll all the dice on the board. You have a limited amount of rolls each round, indicated in the top of the screen.

Dice Stable Position

Example of a combination

Some dice may be shaking, meaning possible combos are available to use. Example: 1 Defense gives 1 shield, but adding Strength for a DefenseStrength "Stable Position" combo gives 3 shield. More shield points absorb more damage during the opponent's turn.

A rolled die can also be saved, or put aside, before rolling again. This is useful when attempting a certain combo in which only some of the dice need to be re-rolled to match. Simply click a die once to pull it from the board and save it.

You can play as many combos as possible during 1 turn. (There's no limit).

Maschinen-Menschexplain the combat system well in their alpha #10 update video.

Number of Available Dice

The player's dice can be added-to and upgraded. Explorers start with two dice, which slowly upgrade as expeditions are completed, and can be added to with end-of-expedition perks. Companions generally start with one die, but can gain another and get upgrades with promotions.

Each character's die is represented by an image of its 6 sides/faces/possible outcomes, which can be viewed by hovering over that character. Colors may vary, but the face icons are the only factor that determines action.

Die - Blue (basic)

Basic Blue Die

The basic blue die sequence adds a blue die to the combat. It yields 3 possible outcomes when rolled, each with a .33 probability. Basic dice have 2 blank faces, with a 1 in 3 chance of yielding no action when rolled.

Die - Blue (upgraded)

Upgraded Blue Die

The upgraded blue die sequence adds a blue die to combat with no blank sides. Its 2 possible outcomes each have a .50 probability of landing when rolled.

Basic Abilities

These represent the basic abilities of each expedition member.

Red (Attack die)

  • Attack - a melee attack.
  • Agility - an agile maneuvering.

Green (Defense die)

  • Defense - a defensive move.
  • Strength - a stable/strong stance.

Blue (Support die)

  • Precission - precision and aiming.
  • Tactics - planning and tactics.

Purple (Magic die)

  • Magic - magic and mysticism.
  • Purple-Precision - precision and aiming.
  • Purple-Tactics - planning and tactics.

Weapons


Animal Abilities

Used only by animals (both enemies and companions). Unlike ability and item dice, animal dice do not form any dice combos, and instead have a set damage value when used alone.

Companion animals have brown dice, while enemy animals' dice are red. Remember that icon (not color) determines action, so a specific dice image will have the same output whether it's red or brown.

Name Damage Shield Die Special Effect
Claws 2 Animal - Claws
Fangs 2 Animal - Fangs Enemy Bleeding
Strong Claws 4 Dice Strong Claws-0
Fierce Claws 6 Animal - Strong Claws
Large Beak 7 Animal - Peek Enemy Bleeding
Small Beak 4 Dice beak
Smash 5 Animal - Smash Stun
Stomp 3 Animal - Stomp Multi Attack
Ram 3 Animal - Ram
Hoof 2 Animal - Hoof
Shell 4 Animal - Shell
Tarsal Claws 2 Die-SpiderLeg
Spider Fangs 1 Die-SpiderFang Causes Poison
Tail 2 Dice tail Multi Attack
Horns 4 Animal - Horns
Taunt Taunt Focus enemy's attention onto the wielder

Dice Combos

Remember, the dice icon (not color) determines action. Example: Precission and Purple-Precision are interchangeable.

Basic

Combination Damage Shield Requirements Special Effect
Attack 1 0 Attack
Double Attack 2 0 AttackAttack
Triple Attack 3 0 AttackAttackAttack
Ripper Leap 4 0 StrengthStrengthTactics Enemy bleeding
Flank 5 0 AgilityAgilityPrecission
Headbutt 1 0 AgilityTactics Stun 1 die
Kick 3 0 AgilityStrength
Riposte 2 2 AttackDefense
Shielded Riposte 2 3 AttackDefenseDefense
Cutting Riposte 3 2 AttackAttackDefense
Deadly Riposte 4 4 AttackAttackDefenseDefense
Precise Attack 3 0 AttackPrecission
Punctuation 4 0 AttackPrecissionPrecission Strong Bleeding
Evade 0 3 AgilityDefense
Defensive Maneuver 0 4 AgilityAgilityDefense
Defend 0 1 Defense
Strong Defense 0 2 DefenseDefense
Stable Position 0 2 DefenseStrength
Tactical Advantage 0 3 DefenseTactics
Outstanding Tactics 0 4 DefenseTacticsPrecission
Group Defense 0 4 DefenseAgilityTactics
Lookout 0 2 PrecissionTactics
Observation 0 1 PrecissionPrecission
Feint 0 0 PrecissionStrengthTactics Multi Attack
Stun 1 die
Rite of Unity 0 1 Magic Heal 2
Curse of Poison 0 0 MagicAttack Poison
Rite of Healing 0 2 MagicTactics Heal 3

Weapon-Related

Combination Damage Defense Requirements Special Effect
Quick Shot 2 0 Die-Pistol
Stable Shot 3 0 Die-PistolStrength
Stopping Shot 2 1 Die-PistolDefense
Bullet Wall 3 2 Die-PistolDefenseDefense
Headshot 6 0 Die-PistolStrengthStrength
Quick Shot 2 0 Die-Rifle
Aimed Shot 4 0 Die-RiflePrecission
Planned Shot 8 0 Die-RiflePrecissionTactics
Masterful Shot 12 0 Die-RiflePrecissionPrecission
Quick Shot 2 0 Die-Shotgun
Shotgun Blast 3 0 Die-ShotgunAttack Multi Attack
Shotgun Powerblast 5 0 Die-ShotgunAttackAgility Multi Attack
Point Blank 5 0 Die-ShotgunAgility
Quick Discharge 2 0 Die-Tesla Damage Self 1
Defensive Beam 4 2 Die-TeslaDefense Damage Self 1
Stable Beam 3 0 Die-TeslaStrength Damage Self 1, Multi Attack
Alternating Beam 7 0 Die-TeslaPrecissionTactics Damage Self 1
Spear Attack 4 0 Die-SpearAttack
Power Spear 6 0 Die-SpearAttackPrecission
Spear Defense 4 2 Die-SpearDefense
Spear Throw 4 0 Die-SpearPrecission
Whip Crack 1 0 Die Whip 2 Stun x1
Shackling Whip 1 0 Die Whip 1Strength Stun x2
Cutting Whip 4 0 Die Whip 1 Attack Stun x2
Dynamite Explosion 6 0 Die Dynamite Group Damage 2, Multi Attack
Planned Explosion 4 0 Die DynamiteTactics Multi Attack
Precise Explosion 8 0 Die DynamitePrecission Group Damage 2, Multi Attack

Effects

  • Multi Attack - Harms all enemies present.
  • Poison - does 1 damage each turn.
  • Damage Self X - Deals X damage to the player's party.
  • Stun - Disable one of the targeted enemy's dice next turn.
  • Shield X - Prevent the next X damage.
  • Heal X - Restore X health to each member of the party.
  • Bleeding X - Does X damage at the end of the round and transforms into Bleed (X-1)