mNo edit summary Tag: Visual edit |
(→Animal Abilities: Tail does not stun.) Tag: Visual edit |
||
(29 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
[[File:Screen Shot 2015-05-25 at 11.20.36.png|thumb|249x249px|Example of combat scene]] |
[[File:Screen Shot 2015-05-25 at 11.20.36.png|thumb|249x249px|Example of combat scene]] |
||
− | == Dice |
+ | == Dice System == |
[[File:Dice Hover.png|thumb|249x249px|Dice outcomes]] |
[[File:Dice Hover.png|thumb|249x249px|Dice outcomes]] |
||
[[File:Dice Owners.png|thumb|249x249px|"owners" of the dice]] |
[[File:Dice Owners.png|thumb|249x249px|"owners" of the dice]] |
||
− | + | '''Combat''' is a turn-based system with '''dice'''. Each [[Companions|companion]] + the [[Explorers|explorer]] gives you between 1-3 dice. Each [[:Category:Weapon|weapon]] provides an extra die. |
|
− | Each die has |
+ | Each die has 6 sides with up to 6 possible '''outcomes'''. You can hover over the dice to see potential rolls. Each side represents an action the player can perform. Blank sides yield no outcome. |
+ | Different characters wield unique dice. Dice ownership is indicated by a little head in the bottom right of each die. When a companion is '''defeated''', their dice will no longer show on the board. |
||
⚫ | |||
+ | |||
⚫ | |||
[[File:Dice Stable Position.png|thumb|249x249px|Example of a combination ]] |
[[File:Dice Stable Position.png|thumb|249x249px|Example of a combination ]] |
||
− | Some |
+ | Some dice may be '''shaking''', meaning possible '''combos''' are available to use. ''Example: 1 [[File:Defense.png]] gives 1 shield, but adding [[File:Strength.png]] for a [[File:Defense.png]][[File:Strength.png]] "Stable Position" combo gives 3 shield.'' More shield points absorb more damage during the opponent's turn. |
+ | A rolled die can also be '''saved''', or put aside, before rolling again. This is useful when attempting a certain combo in which only some of the dice need to be re-rolled to match. Simply click a die once to pull it from the board and save it. |
||
− | You don't have to put all of your dice into one combination, since you can play as many dice/combinations as you want to, in one round. |
||
+ | You can play '''as many combos as possible''' during 1 turn. (There's no limit). |
||
− | Weapons are special because they provide unique combinations with specific types of dice. If they are combined properly, they deal a fair ton of damage in return, while providing extra bonuses. |
||
− | [ |
+ | [http://maschinen-mensch.com/ Maschinen-Mensch]explain the combat system well in their [https://www.youtube.com/watch?v=4oLKHO8GOeM alpha #10 update video]. |
== Number of Available Dice == |
== Number of Available Dice == |
||
+ | The player's dice can be '''added'''-to and '''upgraded'''. [[Explorers]] start with two dice, which slowly upgrade as expeditions are completed, and can be added to with end-of-expedition [[perks]]. [[Companions]] generally start with one die, but can gain another and get upgrades with [[Promoting|promotions]]. |
||
− | The number of available dice depends on the [[characters]] that are a member of your expedition crew, and have the ability of adding dice. Explorers will start with two dice, whereas [[Companions|companions]] start with only one die, then add another at level 3 or 4. Some upgraded characters have two basic dice, whereas others may have one upgraded die and one basic die. |
||
− | Each |
+ | Each character's die is represented by an image of its 6 sides/faces/possible outcomes, which can be viewed by hovering over that character. Colors may vary, but the face '''icons are the only factor that determines action'''. |
[[File:Die - Blue (basic).png|left|thumb|198x198px|Basic Blue Die]] |
[[File:Die - Blue (basic).png|left|thumb|198x198px|Basic Blue Die]] |
||
− | The basic blue die sequence adds a blue die to the combat |
+ | The basic blue die sequence adds a blue die to the combat. It yields 3 possible outcomes when rolled, each with a .33 probability. Basic dice have 2 blank faces, with a 1 in 3 chance of yielding no action when rolled.[[File:Die - Blue (upgraded).png|left|thumb|198x198px|Upgraded Blue Die]] |
− | The upgraded blue die sequence |
+ | The upgraded blue die sequence adds a blue die to combat with no blank sides. Its 2 possible outcomes each have a .50 probability of landing when rolled.<nowiki/> |
− | == |
+ | == Basic Abilities == |
− | + | These represent the basic abilities of each expedition member. |
|
Red (Attack die) |
Red (Attack die) |
||
Line 50: | Line 52: | ||
*[[File:Die-Tesla.png|26x26px]] - [[Tesla Gun]] |
*[[File:Die-Tesla.png|26x26px]] - [[Tesla Gun]] |
||
*[[File:Die-Spear.png|26x26px]] - [[Spear]] |
*[[File:Die-Spear.png|26x26px]] - [[Spear]] |
||
− | *[[ |
+ | *[[Blood Crown]] |
+ | *[[File:Attack.png]] - [[Extra Bullets|Ext]][[Extra Bullets|ra Bullets]] |
||
− | *[[Marked Bullets]] |
+ | *[[File:Attack.png]] - [[Marked Bullets]] |
− | |||
+ | *[[File:Die Dynamite.png|28px]] - [[Dynamite]] |
||
+ | *[[File:Die Whip 1.png|28px]] - [[Whip]] |
||
+ | *[[File:Die Whip 2.png|28px]] - [[Whip]] Stun |
||
− | + | == <br>Animal Abilities == |
|
− | Used by animals (both [[Enemies|enemies]] and [[Companions|companions]]). Unlike ability and item dice, animal dice do not form any dice combos, and have a set damage |
+ | Used only by animals (both [[Enemies|enemies]] and [[Companions|companions]]). Unlike ability and item dice, animal dice do not form any dice combos, and instead have a set damage value when used alone. |
− | Companion animals have brown dice |
+ | Companion animals have brown dice, while enemy animals' dice are red. Remember that '''icon (not color) determines action''', so a specific dice image will have the same output whether it's red or brown. |
{| class="article-table sortable" |
{| class="article-table sortable" |
||
Line 81: | Line 86: | ||
|4 |
|4 |
||
| |
| |
||
− | |[[File:Dice Strong Claws-0.png| |
+ | |[[File:Dice Strong Claws-0.png|28px]] |
| |
| |
||
|- |
|- |
||
Line 95: | Line 100: | ||
|[[File:Animal - Peek.png]] |
|[[File:Animal - Peek.png]] |
||
|Enemy Bleeding |
|Enemy Bleeding |
||
+ | |- |
||
+ | |Small Beak |
||
+ | |4 |
||
+ | | |
||
+ | |[[File:Dice beak.png|28x28px]] |
||
+ | | |
||
|- |
|- |
||
|Smash |
|Smash |
||
− | | |
+ | |5 |
| |
| |
||
|[[File:Animal - Smash.png]] |
|[[File:Animal - Smash.png]] |
||
+ | |Stun |
||
⚫ | |||
|- |
|- |
||
|Stomp |
|Stomp |
||
Line 127: | Line 138: | ||
|- |
|- |
||
|Tarsal Claws |
|Tarsal Claws |
||
− | | |
+ | |2 |
| |
| |
||
|[[File:Die-SpiderLeg.png|26x26px]] |
|[[File:Die-SpiderLeg.png|26x26px]] |
||
Line 133: | Line 144: | ||
|- |
|- |
||
|Spider Fangs |
|Spider Fangs |
||
− | | |
+ | |1 |
| |
| |
||
|[[File:Die-SpiderFang.png|26x26px]] |
|[[File:Die-SpiderFang.png|26x26px]] |
||
|Causes Poison |
|Causes Poison |
||
+ | |- |
||
+ | |Tail |
||
+ | |2 |
||
+ | | |
||
+ | |[[File:Dice tail.png|28x28px]] |
||
⚫ | |||
|- |
|- |
||
|Horns |
|Horns |
||
Line 148: | Line 165: | ||
| |
| |
||
|[[File:Taunt.png|26x26px]] |
|[[File:Taunt.png|26x26px]] |
||
+ | |Focus enemy's attention onto the wielder |
||
− | |Taunt enemy |
||
|} |
|} |
||
− | == Dice |
+ | == Dice Combos == |
− | Remember, the '' |
+ | Remember, the dice '''''icon'' (not color) determines action'''. ''Example: [[File:Precission.png]] and [[File:Purple-Precision.png|26x26px]] are interchangeable.'' |
===Basic=== |
===Basic=== |
||
Line 332: | Line 349: | ||
!Requirements |
!Requirements |
||
!Special Effect |
!Special Effect |
||
+ | |- |
||
+ | |Quick Shot |
||
+ | |2 |
||
+ | |0 |
||
+ | |[[File:Die-Pistol.png|26x26px]] |
||
+ | | |
||
|- |
|- |
||
|Stable Shot |
|Stable Shot |
||
Line 452: | Line 475: | ||
|[[File:Die-Spear.png|26x26px]][[File:Precission.png]] |
|[[File:Die-Spear.png|26x26px]][[File:Precission.png]] |
||
| |
| |
||
+ | |- |
||
+ | |Whip Crack |
||
+ | |1 |
||
+ | |0 |
||
+ | |[[File:Die Whip 2.png|28px]] |
||
+ | |Stun x1 |
||
|- |
|- |
||
|Shackling Whip |
|Shackling Whip |
||
|1 |
|1 |
||
|0 |
|0 |
||
− | | |
+ | |[[File:Die Whip 1.png|28px]][[File:Strength.png]] |
+ | |Stun x2 |
||
− | |Enemy:2dice Stunned |
||
|- |
|- |
||
|Cutting Whip |
|Cutting Whip |
||
|4 |
|4 |
||
|0 |
|0 |
||
− | | |
+ | |[[File:Die Whip 1.png|28px]] [[File:Attack.png]] |
+ | |Stun x2 |
||
− | |Enemy:2dice Stunned |
||
|- |
|- |
||
|Dynamite Explosion |
|Dynamite Explosion |
||
|6 |
|6 |
||
|0 |
|0 |
||
+ | |[[File:Die Dynamite.png|28px]] |
||
− | |dynamite |
||
|Group Damage 2, Multi Attack |
|Group Damage 2, Multi Attack |
||
|- |
|- |
||
|Planned Explosion |
|Planned Explosion |
||
− | | |
+ | |4 |
|0 |
|0 |
||
− | | |
+ | |[[File:Die Dynamite.png|28px]][[File:Tactics.png]] |
|Multi Attack |
|Multi Attack |
||
|- |
|- |
||
Line 480: | Line 509: | ||
|8 |
|8 |
||
|0 |
|0 |
||
− | | |
+ | |[[File:Die Dynamite.png|28px]][[File:Precission.png]] |
|Group Damage 2, Multi Attack |
|Group Damage 2, Multi Attack |
||
|} |
|} |
||
==Effects== |
==Effects== |
||
− | *Multi Attack - Harms all enemies present. |
+ | *'''Multi Attack''' - Harms all enemies present. |
− | *Poison - does 1 damage each turn. |
+ | *'''Poison''' - does 1 damage each turn. |
− | *Damage Self ''X'' - Deals ''X'' damage to the player's party. |
+ | *'''Damage Self ''X''''' - Deals ''X'' damage to the player's party. |
− | *Stun - Disable one of the targeted enemy's dice next turn. |
+ | *'''Stun''' - Disable one of the targeted enemy's dice next turn. |
− | *Shield ''X'' - Prevent the next ''X'' damage. |
+ | *'''Shield ''X''''' - Prevent the next ''X'' damage. |
− | *Heal ''X'' - Restore ''X'' [[Toughness|health]] to each member of the party. |
+ | *'''Heal ''X''''' - Restore ''X'' [[Toughness|health]] to each member of the party. |
− | *Bleeding |
+ | *'''Bleeding ''X''''' - Does ''X'' damage at the end of the round and transforms into Bleed ''(X-1)'' |
[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
Revision as of 22:32, 10 May 2020
Dice System
Combat is a turn-based system with dice. Each companion + the explorer gives you between 1-3 dice. Each weapon provides an extra die.
Each die has 6 sides with up to 6 possible outcomes. You can hover over the dice to see potential rolls. Each side represents an action the player can perform. Blank sides yield no outcome.
Different characters wield unique dice. Dice ownership is indicated by a little head in the bottom right of each die. When a companion is defeated, their dice will no longer show on the board.
When you press the large roll button, you roll all the dice on the board. You have a limited amount of rolls each round, indicated in the top of the screen.
Some dice may be shaking, meaning possible combos are available to use. Example: 1 gives 1 shield, but adding for a "Stable Position" combo gives 3 shield. More shield points absorb more damage during the opponent's turn.
A rolled die can also be saved, or put aside, before rolling again. This is useful when attempting a certain combo in which only some of the dice need to be re-rolled to match. Simply click a die once to pull it from the board and save it.
You can play as many combos as possible during 1 turn. (There's no limit).
Maschinen-Menschexplain the combat system well in their alpha #10 update video.
Number of Available Dice
The player's dice can be added-to and upgraded. Explorers start with two dice, which slowly upgrade as expeditions are completed, and can be added to with end-of-expedition perks. Companions generally start with one die, but can gain another and get upgrades with promotions.
Each character's die is represented by an image of its 6 sides/faces/possible outcomes, which can be viewed by hovering over that character. Colors may vary, but the face icons are the only factor that determines action.
The basic blue die sequence adds a blue die to the combat. It yields 3 possible outcomes when rolled, each with a .33 probability. Basic dice have 2 blank faces, with a 1 in 3 chance of yielding no action when rolled.
The upgraded blue die sequence adds a blue die to combat with no blank sides. Its 2 possible outcomes each have a .50 probability of landing when rolled.
Basic Abilities
These represent the basic abilities of each expedition member.
Red (Attack die)
Green (Defense die)
Blue (Support die)
Purple (Magic die)
Weapons
- - Hunting Rifle
- - Pistol
- - Shotgun
- - Tesla Gun
- - Spear
- Blood Crown
- - Extra Bullets
- - Marked Bullets
- - Dynamite
- - Whip
- - Whip Stun
Animal Abilities
Used only by animals (both enemies and companions). Unlike ability and item dice, animal dice do not form any dice combos, and instead have a set damage value when used alone.
Companion animals have brown dice, while enemy animals' dice are red. Remember that icon (not color) determines action, so a specific dice image will have the same output whether it's red or brown.
Name | Damage | Shield | Die | Special Effect |
---|---|---|---|---|
Claws | 2 | |||
Fangs | 2 | Enemy Bleeding | ||
Strong Claws | 4 | |||
Fierce Claws | 6 | |||
Large Beak | 7 | Enemy Bleeding | ||
Small Beak | 4 | |||
Smash | 5 | Stun | ||
Stomp | 3 | Multi Attack | ||
Ram | 3 | |||
Hoof | 2 | |||
Shell | 4 | |||
Tarsal Claws | 2 | |||
Spider Fangs | 1 | Causes Poison | ||
Tail | 2 | Multi Attack | ||
Horns | 4 | |||
Taunt | Focus enemy's attention onto the wielder |
Dice Combos
Remember, the dice icon (not color) determines action. Example: and are interchangeable.
Basic
Weapon-Related
Combination | Damage | Defense | Requirements | Special Effect |
---|---|---|---|---|
Quick Shot | 2 | 0 | ||
Stable Shot | 3 | 0 | ||
Stopping Shot | 2 | 1 | ||
Bullet Wall | 3 | 2 | ||
Headshot | 6 | 0 | ||
Quick Shot | 2 | 0 | ||
Aimed Shot | 4 | 0 | ||
Planned Shot | 8 | 0 | ||
Masterful Shot | 12 | 0 | ||
Quick Shot | 2 | 0 | ||
Shotgun Blast | 3 | 0 | Multi Attack | |
Shotgun Powerblast | 5 | 0 | Multi Attack | |
Point Blank | 5 | 0 | ||
Quick Discharge | 2 | 0 | Damage Self 1 | |
Defensive Beam | 4 | 2 | Damage Self 1 | |
Stable Beam | 3 | 0 | Damage Self 1, Multi Attack | |
Alternating Beam | 7 | 0 | Damage Self 1 | |
Spear Attack | 4 | 0 | ||
Power Spear | 6 | 0 | ||
Spear Defense | 4 | 2 | ||
Spear Throw | 4 | 0 | ||
Whip Crack | 1 | 0 | Stun x1 | |
Shackling Whip | 1 | 0 | Stun x2 | |
Cutting Whip | 4 | 0 | Stun x2 | |
Dynamite Explosion | 6 | 0 | Group Damage 2, Multi Attack | |
Planned Explosion | 4 | 0 | Multi Attack | |
Precise Explosion | 8 | 0 | Group Damage 2, Multi Attack |
Effects
- Multi Attack - Harms all enemies present.
- Poison - does 1 damage each turn.
- Damage Self X - Deals X damage to the player's party.
- Stun - Disable one of the targeted enemy's dice next turn.
- Shield X - Prevent the next X damage.
- Heal X - Restore X health to each member of the party.
- Bleeding X - Does X damage at the end of the round and transforms into Bleed (X-1)