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(Corrected Smash attack entry.)
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[[File:Screen Shot 2015-05-25 at 11.20.36.png|thumb|249x249px|Example of combat scene]]
 
[[File:Screen Shot 2015-05-25 at 11.20.36.png|thumb|249x249px|Example of combat scene]]
   
== Dice system ==
+
== Dice System ==
 
[[File:Dice Hover.png|thumb|249x249px|Dice outcomes]]
 
[[File:Dice Hover.png|thumb|249x249px|Dice outcomes]]
 
[[File:Dice Owners.png|thumb|249x249px|"owners" of the dice]]
 
[[File:Dice Owners.png|thumb|249x249px|"owners" of the dice]]
The '''Combat''' system is turn-based and built up around [[#Dice 2|dice]]. Each person and/or animal in your expedition gives you a minimum of one dice. [[#Weapons|Weapons]] also give you an extra die.
+
'''Combat''' is a turn-based system with '''dice'''. Each [[Companions|companion]] + the [[Explorers|explorer]] gives you between 1-3 dice. Each [[:Category:Weapon|weapon]] provides an extra die.
   
Each die has a set of 6 different outcomes, depending on who/what it represents, which is indicated by a little head in the bottom right of the dice. You can hover over the dice to see the different outcomes. Each outcome represents an action the owner can perform. They may be blank which means they don't do anything.
+
Each die has 6 sides with up to 6 possible '''outcomes'''. You can hover over the dice to see potential rolls. Each side represents an action the player can perform. Blank sides yield no outcome.
   
  +
Different characters wield unique dice. Dice ownership is indicated by a little head in the bottom right of each die. When a companion is '''defeated''', their dice will no longer show on the board.
When you press the large roll button, you roll all the dice on the board. You have a limited amount of rolls each round, indicated in the top of the screen.
 
  +
 
When you press the large '''roll''' button, you roll all the dice on the board. You have a limited amount of rolls each round, indicated in the top of the screen.
 
[[File:Dice Stable Position.png|thumb|249x249px|Example of a combination ]]
 
[[File:Dice Stable Position.png|thumb|249x249px|Example of a combination ]]
Some of dice may be shaking. This means that there are possible combinations available for you to use. For example you can use one shield to get 1 defensive bonus, but you can also combine it with a hand, which gives 3 defensive bonus. This combination is called 'stable position' and prevents damage when opponents attack next round.
+
Some dice may be '''shaking''', meaning possible '''combos''' are available to use. ''Example: 1 [[File:Defense.png]] gives 1 shield, but adding [[File:Strength.png]] for a [[File:Defense.png]][[File:Strength.png]] "Stable Position" combo gives 3 shield.'' More shield points absorb more damage during the opponent's turn.
   
  +
A rolled die can also be '''saved''', or put aside, before rolling again. This is useful when attempting a certain combo in which only some of the dice need to be re-rolled to match. Simply click a die once to pull it from the board and save it.
You don't have to put all of your dice into one combination, since you can play as many dice/combinations as you want to, in one round.
 
   
  +
You can play '''as many combos as possible''' during 1 turn. (There's no limit).
Weapons are special because they provide unique combinations with specific types of dice. If they are combined properly, they deal a fair ton of damage in return, while providing extra bonuses.
 
   
[[Maschinen-Mensch]], the developers, did a great job explaining the whole system in their [https://www.youtube.com/watch?v=4oLKHO8GOeM alpha #10 update video].
+
[http://maschinen-mensch.com/ Maschinen-Mensch]explain the combat system well in their [https://www.youtube.com/watch?v=4oLKHO8GOeM alpha #10 update video].
   
 
== Number of Available Dice ==
 
== Number of Available Dice ==
  +
The player's dice can be '''added'''-to and '''upgraded'''. [[Explorers]] start with two dice, which slowly upgrade as expeditions are completed, and can be added to with end-of-expedition [[perks]]. [[Companions]] generally start with one die, but can gain another and get upgrades with [[Promoting|promotions]].
The number of available dice depends on the [[characters]] that are a member of your expedition crew, and have the ability of adding dice. Explorers will start with two dice, whereas [[Companions|companions]] start with only one die, then add another at level 3 or 4. Some upgraded characters have two basic dice, whereas others may have one upgraded die and one basic die.
 
   
Each added die is represented by a sequence of 6 images that specifically show each of the 6 faces of a die. It is shown when you hover your cursor over a character. There are two types of sequences for each color, that mechanically behave in the exact same way.
+
Each character's die is represented by an image of its 6 sides/faces/possible outcomes, which can be viewed by hovering over that character. Colors may vary, but the face '''icons are the only factor that determines action'''.
 
[[File:Die - Blue (basic).png|left|thumb|198x198px|Basic Blue Die]]
 
[[File:Die - Blue (basic).png|left|thumb|198x198px|Basic Blue Die]]
The basic blue die sequence adds a blue die to the combat screen. It predicts 3 possible outcomes after a roll, with each having a 33% chance of happening.When a basic die is rolled, there is a chance that it will roll to the blank face, providing no possible action.[[File:Die - Blue (upgraded).png|left|thumb|198x198px|Upgraded Blue Die]]
+
The basic blue die sequence adds a blue die to the combat. It yields 3 possible outcomes when rolled, each with a .33 probability. Basic dice have 2 blank faces, with a 1 in 3 chance of yielding no action when rolled.[[File:Die - Blue (upgraded).png|left|thumb|198x198px|Upgraded Blue Die]]
The upgraded blue die sequence also adds a blue die, but the blank outcome is no longer a possibility. The 2 possible outcomes each have a 50% chance of happening.
+
The upgraded blue die sequence adds a blue die to combat with no blank sides. Its 2 possible outcomes each have a .50 probability of landing when rolled.<nowiki/>
   
== Types of Dice ==
+
== Basic Abilities ==
'''Basic character ability dice.''' Those represent the basic abilities of each expedition member.
+
These represent the basic abilities of each expedition member.
   
 
Red (Attack die)
 
Red (Attack die)
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*[[File:Die-Spear.png|26x26px]] - [[Spear]]
 
*[[File:Die-Spear.png|26x26px]] - [[Spear]]
 
*[[Blood Crown]]
 
*[[Blood Crown]]
*- [[Extra Bullets]]
+
*[[File:Attack.png]] - [[Extra Bullets|Ext]][[Extra Bullets|ra Bullets]]
*- [[Marked Bullets]]
+
*[[File:Attack.png]] - [[Marked Bullets]]
*[[File:Die Dynamite.png|left|thumb|28x28px]]- [[Dynamite]]
+
*[[File:Die Dynamite.png|28px]] - [[Dynamite]]
[[File:Die Dynamite.png|none|thumb|28x28px]]
+
*[[File:Die Whip 1.png|28px]] - [[Whip]]
  +
*[[File:Die Whip 2.png|28px]] - [[Whip]] Stun
 
   
'''Animal attack dice.'''
+
== <br>Animal Abilities ==
Used by animals (both [[Enemies|enemies]] and [[Companions|companions]]). Unlike ability and item dice, animal dice do not form any dice combos, and have a set damage values assigned instead.
+
Used only by animals (both [[Enemies|enemies]] and [[Companions|companions]]). Unlike ability and item dice, animal dice do not form any dice combos, and instead have a set damage value when used alone.
   
Companion animals have brown dice; enemy animals' dice are red. Dice with the same symbol are effectively identical, despite of their color.
+
Companion animals have brown dice, while enemy animals' dice are red. Remember that '''icon (not color) determines action''', so a specific dice image will have the same output whether it's red or brown.
   
 
{| class="article-table sortable"
 
{| class="article-table sortable"
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|4
 
|4
 
|
 
|
|[[File:Dice Strong Claws-0.png|none|thumb|28x28px]]
+
|[[File:Dice Strong Claws-0.png|28px]]
 
|
 
|
 
|-
 
|-
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|[[File:Animal - Peek.png]]
 
|[[File:Animal - Peek.png]]
 
|Enemy Bleeding
 
|Enemy Bleeding
  +
|-
  +
|Small Beak
  +
|4
  +
|
  +
|[[File:Dice beak.png|28x28px]]
  +
|
 
|-
 
|-
 
|Smash
 
|Smash
|2
+
|5
 
|
 
|
 
|[[File:Animal - Smash.png]]
 
|[[File:Animal - Smash.png]]
  +
|Stun
|[[Multi target|Multi Attack]]
 
 
|-
 
|-
 
|Stomp
 
|Stomp
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|[[File:Die-SpiderFang.png|26x26px]]
 
|[[File:Die-SpiderFang.png|26x26px]]
 
|Causes Poison
 
|Causes Poison
  +
|-
  +
|Tail
  +
|2
  +
|
  +
|[[File:Dice tail.png|28x28px]]
 
|Stun, Multi Attack
 
|-
 
|-
 
|Horns
 
|Horns
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|}
 
|}
   
== Dice combinations ==
+
== Dice Combos ==
Remember, the ''symbol'' on the die is what's important - not the dice's color. Thus [[File:Precission.png]] and [[File:Purple-Precision.png|26x26px]], for example, are interchangeable.
+
Remember, the dice '''''icon'' (not color) determines action'''. ''Example: [[File:Precission.png]] and [[File:Purple-Precision.png|26x26px]] are interchangeable.''
   
 
===Basic===
 
===Basic===
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!Requirements
 
!Requirements
 
!Special Effect
 
!Special Effect
  +
|-
  +
|Quick Shot
  +
|2
  +
|0
  +
|[[File:Die-Pistol.png|26x26px]]
  +
|
 
|-
 
|-
 
|Stable Shot
 
|Stable Shot
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|[[File:Die-Spear.png|26x26px]][[File:Precission.png]]
 
|[[File:Die-Spear.png|26x26px]][[File:Precission.png]]
 
|
 
|
  +
|-
  +
|Whip Crack
  +
|1
  +
|0
  +
|[[File:Die Whip 2.png|28px]]
  +
|Stun x1
 
|-
 
|-
 
|Shackling Whip
 
|Shackling Whip
 
|1
 
|1
 
|0
 
|0
|(2/6 whip) + [[File:Strength.png]]
+
|[[File:Die Whip 1.png|28px]][[File:Strength.png]]
  +
|Stun x2
|Enemy:2dice Stunned
 
 
|-
 
|-
 
|Cutting Whip
 
|Cutting Whip
 
|4
 
|4
 
|0
 
|0
|(2/6 whip) + [[File:Attack.png]]
+
|[[File:Die Whip 1.png|28px]] [[File:Attack.png]]
  +
|Stun x2
|Enemy:2dice Stunned
 
 
|-
 
|-
 
|Dynamite Explosion
 
|Dynamite Explosion
 
|6
 
|6
 
|0
 
|0
|[[File:Die Dynamite.png|left|thumb|28x28px]]
+
|[[File:Die Dynamite.png|28px]]
 
|Group Damage 2, Multi Attack
 
|Group Damage 2, Multi Attack
 
|-
 
|-
 
|Planned Explosion
 
|Planned Explosion
|6
+
|4
 
|0
 
|0
|[[File:Die Dynamite.png|left|thumb|28x28px]][[File:Tactics.png]]
+
|[[File:Die Dynamite.png|28px]][[File:Tactics.png]]
 
|Multi Attack
 
|Multi Attack
 
|-
 
|-
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|8
 
|8
 
|0
 
|0
|[[File:Die Dynamite.png|left|thumb|28x28px]][[File:Precission.png]]
+
|[[File:Die Dynamite.png|28px]][[File:Precission.png]]
 
|Group Damage 2, Multi Attack
 
|Group Damage 2, Multi Attack
 
|}
 
|}
 
==Effects==
 
==Effects==
*Multi Attack - Harms all enemies present.
+
*'''Multi Attack''' - Harms all enemies present.
*Poison - does 1 damage each turn.
+
*'''Poison''' - does 1 damage each turn.
*Damage Self ''X'' - Deals ''X'' damage to the player's party.
+
*'''Damage Self ''X''''' - Deals ''X'' damage to the player's party.
*Stun - Disable one of the targeted enemy's dice next turn.
+
*'''Stun''' - Disable one of the targeted enemy's dice next turn.
*Shield ''X'' - Prevent the next ''X'' damage.
+
*'''Shield ''X''''' - Prevent the next ''X'' damage.
*Heal ''X'' - Restore ''X'' [[Toughness|health]] to each member of the party.
+
*'''Heal ''X''''' - Restore ''X'' [[Toughness|health]] to each member of the party.
*Bleeding (X) - Does X damage at the end of the round and transforms into Bleed (X-1)
+
*'''Bleeding ''X''''' - Does ''X'' damage at the end of the round and transforms into Bleed ''(X-1)''
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 08:29, 29 October 2019

Screen Shot 2015-05-25 at 11.20

Example of combat scene

Dice System

Dice Hover

Dice outcomes

Dice Owners

"owners" of the dice

Combat is a turn-based system with dice. Each companion + the explorer gives you between 1-3 dice. Each weapon provides an extra die.

Each die has 6 sides with up to 6 possible outcomes. You can hover over the dice to see potential rolls. Each side represents an action the player can perform. Blank sides yield no outcome.

Different characters wield unique dice. Dice ownership is indicated by a little head in the bottom right of each die. When a companion is defeated, their dice will no longer show on the board.

When you press the large roll button, you roll all the dice on the board. You have a limited amount of rolls each round, indicated in the top of the screen.

Dice Stable Position

Example of a combination

Some dice may be shaking, meaning possible combos are available to use. Example: 1 Defense gives 1 shield, but adding Strength for a DefenseStrength "Stable Position" combo gives 3 shield. More shield points absorb more damage during the opponent's turn.

A rolled die can also be saved, or put aside, before rolling again. This is useful when attempting a certain combo in which only some of the dice need to be re-rolled to match. Simply click a die once to pull it from the board and save it.

You can play as many combos as possible during 1 turn. (There's no limit).

Maschinen-Menschexplain the combat system well in their alpha #10 update video.

Number of Available Dice

The player's dice can be added-to and upgraded. Explorers start with two dice, which slowly upgrade as expeditions are completed, and can be added to with end-of-expedition perks. Companions generally start with one die, but can gain another and get upgrades with promotions.

Each character's die is represented by an image of its 6 sides/faces/possible outcomes, which can be viewed by hovering over that character. Colors may vary, but the face icons are the only factor that determines action.

Die - Blue (basic)

Basic Blue Die

The basic blue die sequence adds a blue die to the combat. It yields 3 possible outcomes when rolled, each with a .33 probability. Basic dice have 2 blank faces, with a 1 in 3 chance of yielding no action when rolled.

Die - Blue (upgraded)

Upgraded Blue Die

The upgraded blue die sequence adds a blue die to combat with no blank sides. Its 2 possible outcomes each have a .50 probability of landing when rolled.

Basic Abilities

These represent the basic abilities of each expedition member.

Red (Attack die)

  • Attack - a melee attack.
  • Agility - an agile maneuvering.

Green (Defense die)

  • Defense - a defensive move.
  • Strength - a stable/strong stance.

Blue (Support die)

  • Precission - precision and aiming.
  • Tactics - planning and tactics.

Purple (Magic die)

  • Magic - magic and mysticism.
  • Purple-Precision - precision and aiming.
  • Purple-Tactics - planning and tactics.

Weapons


Animal Abilities

Used only by animals (both enemies and companions). Unlike ability and item dice, animal dice do not form any dice combos, and instead have a set damage value when used alone.

Companion animals have brown dice, while enemy animals' dice are red. Remember that icon (not color) determines action, so a specific dice image will have the same output whether it's red or brown.

Name Damage Shield Die Special Effect
Claws 2 Animal - Claws
Fangs 2 Animal - Fangs Enemy Bleeding
Strong Claws 4 Dice Strong Claws-0
Fierce Claws 6 Animal - Strong Claws
Large Beak 7 Animal - Peek Enemy Bleeding
Small Beak 4 Dice beak
Smash 5 Animal - Smash Stun
Stomp 3 Animal - Stomp Multi Attack
Ram 3 Animal - Ram
Hoof 2 Animal - Hoof
Shell 4 Animal - Shell
Tarsal Claws 2 Die-SpiderLeg
Spider Fangs 1 Die-SpiderFang Causes Poison
Tail 2 Dice tail Stun, Multi Attack
Horns 4 Animal - Horns
Taunt Taunt Focus enemy's attention onto the wielder

Dice Combos

Remember, the dice icon (not color) determines action. Example: Precission and Purple-Precision are interchangeable.

Basic

Combination Damage Shield Requirements Special Effect
Attack 1 0 Attack
Double Attack 2 0 AttackAttack
Triple Attack 3 0 AttackAttackAttack
Ripper Leap 4 0 StrengthStrengthTactics Enemy bleeding
Flank 5 0 AgilityAgilityPrecission
Headbutt 1 0 AgilityTactics Stun 1 die
Kick 3 0 AgilityStrength
Riposte 2 2 AttackDefense
Shielded Riposte 2 3 AttackDefenseDefense
Cutting Riposte 3 2 AttackAttackDefense
Deadly Riposte 4 4 AttackAttackDefenseDefense
Precise Attack 3 0 AttackPrecission
Punctuation 4 0 AttackPrecissionPrecission Strong Bleeding
Evade 0 3 AgilityDefense
Defensive Maneuver 0 4 AgilityAgilityDefense
Defend 0 1 Defense
Strong Defense 0 2 DefenseDefense
Stable Position 0 2 DefenseStrength
Tactical Advantage 0 3 DefenseTactics
Outstanding Tactics 0 4 DefenseTacticsPrecission
Group Defense 0 4 DefenseAgilityTactics
Lookout 0 2 PrecissionTactics
Observation 0 1 PrecissionPrecission
Feint 0 0 PrecissionStrengthTactics Multi Attack
Stun 1 die
Rite of Unity 0 1 Magic Heal 2
Curse of Poison 0 0 MagicAttack Poison
Rite of Healing 0 2 MagicTactics Heal 3

Weapon-Related

Combination Damage Defense Requirements Special Effect
Quick Shot 2 0 Die-Pistol
Stable Shot 3 0 Die-PistolStrength
Stopping Shot 2 1 Die-PistolDefense
Bullet Wall 3 2 Die-PistolDefenseDefense
Headshot 6 0 Die-PistolStrengthStrength
Quick Shot 2 0 Die-Rifle
Aimed Shot 4 0 Die-RiflePrecission
Planned Shot 8 0 Die-RiflePrecissionTactics
Masterful Shot 12 0 Die-RiflePrecissionPrecission
Quick Shot 2 0 Die-Shotgun
Shotgun Blast 3 0 Die-ShotgunAttack Multi Attack
Shotgun Powerblast 5 0 Die-ShotgunAttackAgility Multi Attack
Point Blank 5 0 Die-ShotgunAgility
Quick Discharge 2 0 Die-Tesla Damage Self 1
Defensive Beam 4 2 Die-TeslaDefense Damage Self 1
Stable Beam 3 0 Die-TeslaStrength Damage Self 1, Multi Attack
Alternating Beam 7 0 Die-TeslaPrecissionTactics Damage Self 1
Spear Attack 4 0 Die-SpearAttack
Power Spear 6 0 Die-SpearAttackPrecission
Spear Defense 4 2 Die-SpearDefense
Spear Throw 4 0 Die-SpearPrecission
Whip Crack 1 0 Die Whip 2 Stun x1
Shackling Whip 1 0 Die Whip 1Strength Stun x2
Cutting Whip 4 0 Die Whip 1 Attack Stun x2
Dynamite Explosion 6 0 Die Dynamite Group Damage 2, Multi Attack
Planned Explosion 4 0 Die DynamiteTactics Multi Attack
Precise Explosion 8 0 Die DynamitePrecission Group Damage 2, Multi Attack

Effects

  • Multi Attack - Harms all enemies present.
  • Poison - does 1 damage each turn.
  • Damage Self X - Deals X damage to the player's party.
  • Stun - Disable one of the targeted enemy's dice next turn.
  • Shield X - Prevent the next X damage.
  • Heal X - Restore X health to each member of the party.
  • Bleeding X - Does X damage at the end of the round and transforms into Bleed (X-1)