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Cave Entrances are locations leading into dark, dank caves. Caves can only be explored safely if you have a torch. Those exploring a cave in darkness can may stumble into an enemy, or even cause a companion to become an abomination unless there's a successful roll of the required precision dice.

Exploring[]

A cave has many variations, mostly random. Upon exploring, you may find:

  • Remains of an explorer and loot usable and often consumable items. This is good to just generally fill up your stock and supply.
  • A graveyard to loot, with possibly a valuable mummy.
  • A deeper passage that leads you out another cave, somewhere else on the map. Both ends of the tunnel are easy to identify, as a cave with hills in five of the six adjacent hexes. Sometimes forms a useful shortcut for traveling a long distance.
  • A random assortment of wild mushrooms.
  • A sacred pool which can reveal important locations like the golden temple.
  • In Arctic worlds, only once per game, a Yeti you can befriend or fight.
  • A narrow gap that you can send one party member to explore. If you fail a precision dice roll, or if the companion is Claustrophobic, they may not return.
  • Paintings on the walls that may unlock an extra destination on your world map for your next expedition.
  • A nest of giant spiders, if you accepted a special quest from native spirits earlier in the expedition.
General Arctic StockpileCamp SiteCave EntranceElephant GraveyardHealing SpringsLizard VillageMammoth GraveyardMissionOasisOld CampOutpost (RIVALS only) • Polar StationRaptor NestShaman HutShipShipwreckShrineSlaver CampStone OverhangStone StatueTombTrading CaravanVillageWaterfalls
Special AltarCenoteGiant Spider DenGolden PyramidGolden SealPortalStone CircleTemple
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