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Anger is a mental ailment that eventually causes a companion to Renounce the group, abandon their position and/or potentially demand compensation.

Acquired from dropping to 0 Loyalty, or refusing a companion's request when resting in the open. Can be healed by increasing Loyalty through compensation, decision events that support a companion's other ailments, or by gifting a Native Trinket.

Trivia Edit

  • Animals can become Angry if a humanoid companion raving like a lunatic isn't separated from the group. Since animals have no Loyalty meter, this status seems to have no real affect on them.
Mental AcrophobiaAlcoholicAngryBipolarCannibalClaustrophobicCursedDendrophobiaKleptomaniaLepidopterophobiaLocalParanoidPyromaniacRacistRenouncedSexistSuperstitious
Physical Enemy AttentionFollowedHallucinationsHearing LossInfected WoundInjuredJungle RotMalariaOverburdenPneumoniaRabiesScurvySprained AnkleStrange Biting MarkViewing Loss
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