Anger is a mental ailment that eventually causes a companion to Renounce the group, abandon their position and/or potentially demand compensation.
Acquired from dropping to 0 Loyalty, or refusing a companion's request when resting in the open. Can be healed by increasing Loyalty through compensation, decision events that support a companion's other ailments, or by gifting a Native Trinket.
- Animals can become Angry if a humanoid companion raving like a lunatic isn't separated from the group. Since animals have no Loyalty meter, this status seems to have no real affect on them.
|Mental||Acrophobia • Alcoholic • Angry • Bipolar • Cannibal • Claustrophobic • Cursed • Dendrophobia • Kleptomania • Lepidopterophobia • Local • Paranoid • Pyromaniac • Racist • Renounced • Sexist • Superstitious|
|Physical||Enemy Attention • Followed • Hallucinations • Hearing Loss • Infected Wound • Injured • Jungle Rot • Malaria • Overburden • Pneumonia • Rabies • Scurvy • Sprained Ankle • Strange Biting Mark • Viewing Loss|
Community content is available under CC-BY-SA unless otherwise noted.