Anger is a mental ailment that eventually causes a companion to Renounce the group, abandon their position and/or potentially demand compensation.
If an angry artist is ordered to paint, (s)he will refuse and destroy a canvas.
Acquired from dropping to 0 Loyalty, or refusing a companion's request when resting in the open. Can be healed by increasing Loyalty through compensation, decision events that support a companion's other ailments, or by gifting a Native Trinket. Alternatively, completing the expedition before the companion renounces you will restore their Loyalty to 1.
Trivia[]
- Animals can become Angry if a humanoid companion raving like a lunatic isn't separated from the group. Since animals have no Loyalty meter, this status seems to have no real affect on them.
Mental | Acrophobia • Alcoholic • Angry • Cannibal • Claustrophobic • Cursed • Dendrophobia • Faithless (RIVALS only) • Kleptomania • Lepidopterophobia • Light Mental Exhaustion (RIVALS only) • Local • Medium Mental Exhaustion (RIVALS only) • Mercurial • Paranoid • Pyromaniac • Racist • Renounced • Sexist • Strong Mental Exhaustion (RIVALS only) • Superstitious |
Physical | Enemy Attention • Followed • Hallucinations • Hearing Loss • Infected Wound • Injured • Jungle Rot • Malaria • Overburden • Pneumonia • Rabies • Scurvy • Sprained Ankle • Strange Biting Mark • Viewing Loss |