Alcoholism is a mental ailment that causes a companion to lose one heart of loyalty every ~20 days unless they are given whisky. An afflicted companion will actually gain loyalty if periodically given whisky, making this ailment a fairly simple one to maintain.
Resting in the open at neutral sanity with an alcoholic can trigger an event in which that companion requests whisky for merrymaking with your crew. Allowing it grants +10 Sanity, with a chance that the other companions also become alcoholics. Refusing decreases the alcoholic's loyalty and/or causes them to become angry with you.
- The crowd at the end of each successful expedition may comment on how your alcoholic companions "reek openly of alcohol".
|Mental||Acrophobia • Alcoholic • Angry • Bipolar • Cannibal • Claustrophobic • Cursed • Dendrophobia • Kleptomania • Lepidopterophobia • Local • Paranoid • Pyromaniac • Racist • Renounced • Sexist • Superstitious|
|Physical||Enemy Attention • Followed • Hallucinations • Hearing Loss • Infected Wound • Injured • Jungle Rot • Malaria • Overburden • Pneumonia • Rabies • Scurvy • Sprained Ankle • Strange Biting Mark • Viewing Loss|