Ailments are negative in-game character attributes that may include an illness, sickness, disorder or affliction. Ailments also affect a character's ability to act during combat, events or encounters.
Mental Ailments[]
Mental ailments only affect humanoid companions. They affect both the loyalty and performance of the afflicted party member.
Symbol |
Ailment | In-Game Description | Effect |
---|---|---|---|
Acrophobia | Scared of heights. | Loses loyalty when climbing onto hill or plateau terrain. | |
Alcoholic | Has a bad drinking habit. | Loses Loyalty every ~20 days if not given whiskey. Restored with alcohol. | |
Angry | Is in a volatile state of mind. | Character may demand compensation (trading window) or even leave the group if provoked further. | |
Mercurial | Tends to swing between extreme feelings of loyalty or disloyalty. | Randomly switches between severe loyalty or disloyalty. | |
Cannibal | Eats human flesh. | Will randomly eat another trek member if Sanity drops very low or when searching areas such as Old Camps. | |
Claustrophobic | Fears being in closed or small spaces. | May lose Sanity or even die while exploring caves, especially tight crevices inside certain caves. | |
Cursed | Has been cursed. | Will die after the end of the current expedition. | |
Dendrophobia | Scared of giant trees. | Decreased loyalty if near giant trees or in a forest without a machete. | |
Enemy Attention | Increased risk of an enemy attack | Increased chance of triggering enemy aggro when crossing their territory. | |
Faithless | Has lost hope to ever return from this expedition. Continuously loses loyalty. | RIVALS mode only. The character will lose a point of Loyalty at regular intervals. Cannot be cleansed. | |
Kleptomania | Cannot resist the constant urge to steal objects. | Will randomly make items disappear from inventory. May steal from a village when resting overnight, losing Standing. | |
Lepidopterophobia | Scared of butterflies and moths. | Loses Loyalty if you collect a butterfly. | |
Local | Will hesitate to follow you home after this expedition. | At the end of the expedition you will need maxed-out Loyalty, or roll a , to not lose the trek member. Cannot be cleansed. | |
Light Mental Exhaustion | You are very exhausted from exploring for such a long time. Increased sanity costs and reduced max sanity. | RIVALS mode only. Maximum Sanity reduced by 10. | |
Medium Mental Exhaustion | You are very exhausted from exploring for such a long time. Increased sanity costs and reduced max sanity. | RIVALS mode only. Travel base Sanity cost increased by 100%. Maximum Sanity reduced by 15. | |
Overburden | The trek is overburdened with inventory. | Adds +10 Sanity-cost of travel for every tile while overburdened with inventory. | |
Paranoid | Suffers from a general distrust of others. | May cause events that lead to Sanity loss, a trek member becoming angry, or Standing loss during rest in a village. | |
Pyromaniac | Has an eerie fascination for fire. | Randomly starts fires. | |
Racist | Is prejudice against and shows aggressive behavior towards members of another race or cultural heritage. | May start argue with natives if you sleep in a village, losing Standing. May fight with other companions. | |
Renounced | Has renounced any support to you after anding this expedition | Will abandon the party after the end of the current expedition. | |
Sexist | Is prejudiced against people of the opposite sex. | Loses Loyalty if a native asks you which sex is superior, and you answer "wrong". May fight with other companions. | |
Strong Mental Exhaustion | You are very exhausted from exploring for such a long time. Increased sanity costs and reduced max sanity. | RIVALS mode only. Travel base Sanity cost increased by 200%. Maximum Sanity reduced by 25. | |
Superstitious | Suffers from irrational fear of what is unknown or mysterious. | Loses loyalty if you use Stone Circles, steal from Stone Statues, or attempt to loot shrines or tombs. |
Physical Ailments[]
Most physical ailments can affect both explorers and humanoid companions. Temporary ailments' icons appear fuscia and typically subside after 20-30 days (if the afflicted character doesn't succumb to their illness). The only ailments that animals can develop are injuries, infected wounds, and rabies.
Symbol |
Ailment | In-Game Description | Effect |
---|---|---|---|
Followed | You have the feeling you are being watched... | Natives will accost you after looting any stone statues or shrines and demand tribute. Refusal triggers a battle with Angry Natives, unless successfully rolling a . | |
Hallucinations | Suffers from seeing locations that are not really there. | Sets false location markers. | |
Hearing Loss | Suffers from a temporary hearing loss which affects combat. | -1 dice roll in combat. | |
Infected Wound | An infected wound is a serious threat. If not treated properly very soon, it will lead to certain death. | Continuously drains health, causing death after a number of days without treatment. Chance of death increases with lower Sanity. | |
Injured | Is suffering from a wound. Even though this will heal by time, an injury can become infected and turn into a serious problem. | If left untreated, will turn into an Infected Wound. | |
Jungle Fever | Symptoms include nausea, diarrhea, vomitting and headaches. | -75% Health Regeneration. | |
Jungle Rot | Suffers from a foot wound. | -1 Max Health. | |
Malaria | Symptoms include fever, fatigue, vomitting, and headaches. | +25% Sanity-cost of travel, -50% Health Regeneration, Chance of death. | |
Pneumonia | Inflammation of the lung. | -5 Max Health | |
Rabies | Symptoms include violent movement, fear of water, confusion, aggression. | Affected animals and characters may attack the group. May cause death. | |
Scurvy | Symptoms include weakness, feeling tired, sore limbs | -1 Max Health. Can be cured by eating Mangos, Coca Leaves, Red Berries, or Muktuk. | |
Sprained Ankle | A foot injury that really hurts. | -1 Carrying Capacity. | |
Strange Biting Mark | Has a strange biting mark that seems to be infected. | Will turn the companion into an Abomination after a few days. | |
Viewing Loss | Suffers from impaired vision and perception. | -40% View Distance. |