Enemy[]
Abominations are grotesque enemies that appear in various situations. These humans-turned-monstrosities crave human flesh and may attack the party.
May appear as an enemy while staying overnight at a mission at low Sanity. Upon investigating terrible sounds, the party discovers that the priest has turned into an abomination and combat is triggered.
Looting a shrine with the heads on sticks warning will trigger a curse that renders all villages, missions and stations empty. Enemy abominations will then spawn from these locations.
Combat[]
Abominations use the same set of dice regardless of their alignment to the explorer:
Roaming | Abomination • Angry Lizardpeople • Angry Natives • Arctic Wolf • Crocodile • Elephant • Giant Bird • Giant Crab • Giant Scorpion • Giant Spider • Giant Walrus • Gorilla • Hyena • Panther • Polar Bear • Raptor • Sabertooth Tiger • Snarfrattle • Tiger • Triceratops • T-Rex (RIVALS only) • White Tiger • Zombie Pygmy |
Event | Abomination • Angry Lizardpeople • Angry Natives • Crocodile • Giant Spider • Gorilla • Hyena • Lt. Konrad • Mummy • Slaver • Tiger • Yeti |
Unused | Carnivorous Plant • Zombie |
Companion[]
An Abomination companion can be obtained in several ways:
- Exploring a dark cave and failing a roll (random chance)
- Using a Tome Page of Abomination
- Injured Cultist (random chance)
- Strange Biting Mark left untreated (time of onset is random)
These events transform a current companion into the abomination, replacing all stats with the monster's. An abomination companion requires raw meat every ~20 days, and will consume 2 pieces from inventory at these intervals. It will attempt to eat a companion if raw meat is not available, forcing the player to choose to look away (allow it) or stop it (triggers combat).
Stats[]
Lvl | Dice |
Capacity |
Traits |
---|---|---|---|
1 | Cannibal |
Notes[]
- Dismissing an abomination triggers combat, and it cannot be dismissed between expeditions in London.
- Abominations don't carry any perks and cannot be promoted, even with Alexandra David-Neel.
- Its cannibalism ailment cannot be cleansed at a shaman hut.
- Exploring a graveyard or old camp can cause a companion to "disappear" at the hands of the abomination.
- When resting overnight in a village, the abomination can be sacrificed to eat without triggering combat.
- If the abomination is the only companion left, an insane explorer may eat it without triggering combat.
Humanoid | London | Artist • Bedouin • British Soldier • Cook • Cultist • Diplomat James Sterling • Missionary • Mountain Trooper • Parsi Trader • Persian Translator • Sailor • Scottish Soldier • Tim Timster |
Natives | Bedouin • Lizard Shaman • Lizard Warrior • Native Animal Handler • Native Scout • Native Shaman • Native Warrior | |
Quest | Former Adventurer • Native Shaman (wife) | |
Animal | Pack | Camel • Chasmosaurus • Donkey • Giant Tortoise • Parasaurolophus • Raptor • Water Buffalo |
Combat | Arctic Wolf • Battle Tiger • Buckwheat • Hunting Dog • Husky • Gorilla • Hyena • Luis • Polar Bear • Pug • Sabertooth Tiger • Tiger • White Tiger | |
Special | Abomination • Yeti | |
Mods/RIVALS | Native Hunter • Scientific Assistant • Yakul |